Ideas |
Gorlok
2003-05-31 09:42:59 |
i think there should be a msg given when you tell someone when they are in sharpen lag. That way poeple wont wonder :P
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Deathdealer
2003-05-31 11:52:51 |
my idea is that there is a protection for lvl 999 heroes, in case they want to stay hero, so that a foolish lowmortal doesn't herothank them before they can increase their tnl. So my suggestion is that it is inposible to herothank a lvl 999 hero. Thank you.
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Waite
2003-05-31 14:33:48 |
tahdah social: Waite goes, 'tah dah!'
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AEton
2003-05-31 15:35:27 |
a weight system for arrows and bolts similar to that for gold: 10 arrows -> kg, so 500 arrows -> 50 kg
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Tesio
2003-05-31 16:15:39 |
the level of a mob depends on the size of the skin bag....a level 1 meadow mob shouldnt make a big skin bag thats the same size as collosus
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AEton
2003-05-31 16:29:47 |
ability to fletch bullets
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Tesio
2003-05-31 17:24:12 |
a pet social.
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AEton
2003-05-31 18:27:20 |
give vorpal blades a chance of lopping off a monster's head, dealing significant damage
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AEton
2003-05-31 18:31:37 |
give steel arrows/bolts/bullets a bonus against undead creatures
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AEton
2003-05-31 18:47:42 |
a mob that sells bullets
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Tesio
2003-05-31 18:58:27 |
would be nice for dark embrace to show a message when someone else casts it on themself
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AEton
2003-05-31 19:45:45 |
who afk
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Tesio
2003-05-31 21:59:27 |
Multiple characters share the same locker, good for transferring gear - You could have it set to a password, or something like that. Could charge an extra 10000 coins per character its assigned to. Just a usefull thought for lockers..
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Icestorm
2003-05-31 23:08:12 |
avatar should have some tomes/books that actually contain short stories or mini tales... it would be interesting and fun to read while bored.
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AEton
2003-05-31 23:13:08 |
make "order all" lag more than "order <individual>"
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Galea
2003-05-31 23:42:32 |
mana recovery potions
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Tesio
2003-06-01 00:45:44 |
gargs be no fail, and possibly add another 500 tnl?
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Xanor
2003-06-01 00:47:42 |
swirlie social you dunk so and sos head in a toilet and flush!
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AEton
2003-06-01 01:00:05 |
give superheroes the ability to wear armor up to level 57 and wield weapons up to level 60
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Drizzt
2003-06-01 01:18:24 |
Make me the hand of the sprite elders on the plane of fae. Give me the power to slay (with exp loss) those who routinely BBQ and eat sprites. (I've been reading the ideas file, this occured to me.)
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Drizzt
2003-06-01 01:19:46 |
Oh heck, just imm me and give me sic, it'd be FUN! (Can you tell it's late, i'm bored, and I can't sleep?)
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Whoa
2003-06-01 01:23:38 |
treasure lore, rogue cd
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Sleight
2003-06-01 01:41:50 |
On reimbursement items, have the item REPOP AS IF BRAND NEW! SO I CAN ACUALLY ENCHANT MY GEAR AGAIN, Yeah, thanks, thatd be nice, a whole lotta good level 54 gear that needs fading does me
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Whoa
2003-06-01 02:05:20 |
eep social, whoa spots you and lets out a high pitched eep, or Whoa eeps at you, Eeep!
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Audrina
2003-06-01 02:31:54 |
take the idea command away from aeton and sleight/tesio/nydeab alts.
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AEton
2003-06-01 02:55:03 |
code for different types of materials -- ie a steel breastplate would behave differently than a spidersilk one
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AEton
2003-06-01 03:02:19 |
on character creation screens, have more information available about race/class than just the asterisks; maybe the ability to 'help racename' or 'help classname' from the select-a-raceclass screen would do it?
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Wiseman
2003-06-01 08:23:58 |
Implement character size... ares where you can only enter if you are small enough, or stairs you can only climb if you are big enough for example.
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Wiseman
2003-06-01 08:29:48 |
make exploding weapons and bows do damage as an area effect and maybe leave shards like shattering weapons from failed sharpen.
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Wiseman
2003-06-01 08:37:26 |
Reexamine monk techniques, it isn't really logical to use 4 or 5 different techniques at once... maybe implement toggleable stances with differing bonuses to kick or punch damage, perhaps some special attacks with effects like blind etc. Just a thought.
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Reuben
2003-06-01 08:59:26 |
allow nopurge status to have a time duration set (like ban, etc)
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MiNDeSTo
2003-06-01 09:31:01 |
on the disguised portal thing, might want to make those portals non redirectable...
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MiNDeSTo
2003-06-01 09:53:50 |
'disperse' an area spell for when entering a room with numerable mobs casting this possibly scatters them to different randow rooms throughtout their area. If failed, however they attack the caster.. Kind of like bamf I guess but without the random room throughout the whole mud... could be a neat way to start a fight in a room with several mobs, other than the traditional area spell...
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MiNDeSTo
2003-06-01 10:11:18 |
another continent south across a vast ocean from the southernmost room of nubrius, yes! we need another continent, maybe for the next area build contest that could be the focus...sounds like a lot of work.. or maybe make the ocean bigger, maybe ocean routes around midgaardia make it a little more than 2 rooms wide..
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MiNDeSTo
2003-06-01 10:20:37 |
maybe make it impossible for chars below the level of 30ish to enter/use portals. Might promote exploration and a better grasp of areas...
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Poibli
2003-06-01 10:36:16 |
Mass casting spells like foci, awen and fortitude should be class-defining spells.
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Poibli
2003-06-01 10:58:33 |
Be able to remove worn items from a location e.g. remove neck1, remove neck2, or remove hands
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Galea
2003-06-01 11:09:38 |
Necromancers
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AEton
2003-06-01 11:22:01 |
make -stat gear reduce max instead of current
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AEton
2003-06-01 11:30:00 |
have a helpfile somewhere point to help raceclasscounts and help classracecounts, or at least have them show up when you search for an abbreviation like 'help racecl' (at present is says 'No Help Found' without anything but the full name)
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AEton
2003-06-01 11:30:18 |
clairvoyance: psi spell to look through any door that someone could passdoor through
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AEton
2003-06-01 11:31:08 |
make ectoplasmic form take a direction and walk through the door in that direction, with less lag
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Lokmar
2003-06-01 11:32:16 |
Standard arrows should ahve the keyword "Standard"
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AEton
2003-06-01 14:07:08 |
add ability to see glowing objects even if they're invisible (just like invisible lights can be seen without detect invis)
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Lokmar
2003-06-01 14:22:00 |
Used up fletching kits should just disappear, like whetstones.
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AEton
2003-06-01 14:25:30 |
reimplement change sex, make it permanent, have ability to choose target sex (with a chance of failing), and make it consensual
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Omen
2003-06-01 16:06:18 |
when failing regen, something should happen, like, I dunno.. the caster looses double cost? or the person who it was casted upon gets a regen penalty
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Omen
2003-06-01 16:14:12 |
a makila social: "You ask a question that makes you sound like you have no intelligence."
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Tesio
2003-06-01 16:29:43 |
a held scattershot for archers, you hold a round, then for scattershot, enhanced damage on scattershot
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Deathdealer
2003-06-01 16:51:37 |
my idea is to put a bank at sanctum, lets say sanctum up. It would solve alot of problems with money transaction when ppl buying and selling items. Thank you.
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AEton
2003-06-01 17:24:54 |
ability to rebuild to any (currently player-selectable) class of your choice. lord 1 or hero
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Tesio
2003-06-01 17:53:30 |
if I cant regen while linkdead, I think that tics on spells shouldnt lower as well...
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Ryoga
2003-06-01 18:15:25 |
if crossbows can be wielded single handed, or the item is refered to as a 'hand crossbow', why not allow archers to dual wield these items :)
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Ryoga
2003-06-01 18:30:04 |
since the leadership skill assigns possible reference to military rank, why not associate the levels of possible leadership with military ranks
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Ryoga
2003-06-01 18:35:25 |
update help for web spell. several times today web has killed a creature that was in combat with a lowmort
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Tesio
2003-06-01 18:55:12 |
lower orc tnl to 100
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Tesio
2003-06-01 18:55:18 |
lower orc tnl to 50
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Ryoga
2003-06-01 19:17:41 |
i've noticed skills at hero and lord at 250. It would be nice to give monks something interesting at 250 hero and lord as well. An idea for lord is the same concept as the archers ebony arrow, but allowing the use of mana to increase damage done per attack. As a lord monk i nomrlaly find myself at the end of a run with 3k mana just sitting there. It would be nice to find a creative use for this leftover
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Ryoga
2003-06-01 19:18:35 |
pevious idea on monks prompted with idea too long...please prompt with where the accuall idea message ended so we can continue idea posting without breaking thought
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Ryoga
2003-06-01 19:19:57 |
rename enhanced damage for monks into something that makes us feel like we've more 'monkish abilities'...in the same vein as iron monk being the same as sanc.
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Ryoga
2003-06-01 19:20:57 |
create group ritual damage spells for lords
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Ryoga
2003-06-01 19:21:43 |
create mudschool for lords and heros. This will educate individuals better as each perspective tier is reached by players
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Ryoga
2003-06-01 19:36:56 |
even though cyborgs are only an imm race, how about creating an area that begins to work cyborgs into avatar culture...somewhat like a rip in time and cyborgs are exploring into the rip
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Ryoga
2003-06-01 19:37:25 |
create lord level alien homeworld since we have kzinti homeworlds
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Ryoga
2003-06-01 19:38:49 |
allow monks a type of gloved weapon so that we are not so useless unless as tanks.
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Ryoga
2003-06-01 19:39:35 |
correction to monk glove weapon. allow monks a gloved weapon that we can use and still reap the benifits of our open hand attacks.
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Ryoga
2003-06-01 19:54:52 |
allow lords to shapeshift via spell into meadow animals with some visible tag in order to keep the mystery of lords something fun and exciting to avatar :)
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Ryoga
2003-06-01 20:09:15 |
alignment visibly affects little for avatar. imp alignments of good or evil with varying affects across the classes. Ex: Evil monks do more damage...good monks are better at openhand blocking
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Ryoga
2003-06-01 20:10:27 |
in the event that alignment becomes important to classes for abilities, restrict alignment based on particular worship
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Ryoga
2003-06-01 20:11:49 |
have more class and religion/worship based quests for mort/hero/lord
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Ryoga
2003-06-01 20:12:22 |
have race based quests for mort/hero/lord
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Strikelong
2003-06-01 20:12:25 |
some races get class bonuses like some races get archer damage bonus an orc or another strong not hulky race get's rogue battle start bonuses
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Ryoga
2003-06-01 20:14:54 |
have quests for mort/hero/lord that require the formaion of groups with specific classes/races/religions/alignments/ etc etc
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Ryoga
2003-06-01 20:19:18 |
allow charmed animals, by lords, to channel basic healing spells, allow lords to move about and view the area, and help players. This would also make avatar more user/newbie friendly
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Ryoga
2003-06-01 20:26:05 |
introduce racial calendars with specific hollidays which affect races-better saves, extra prac, etc
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Ryoga
2003-06-01 20:30:07 |
create a bard-style class focusing more in sonic attacks and group spells. item creation would be charms that would affect savings throws etc
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Ryoga
2003-06-01 20:31:42 |
allow for energy subtype specalization for mages..fire, water, electricty, earth, force..have these spells do more damage than the norm
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Ryoga
2003-06-01 20:32:35 |
alloww some races a bonus to leadershib abilities due to racial influences/adaptability
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Ryoga
2003-06-01 21:25:57 |
imp new dragon races with higher and lower tnl's (and higher and lower abilities) in order to stave off the tide of lords wanting legend to be imp'd
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AEton
2003-06-01 22:55:24 |
rename 'nameauth info' to 'new player info'
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AEton
2003-06-01 23:20:42 |
put the minimum-required of stats in help genesis
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Neyne
2003-06-02 00:58:55 |
Psion spell that increases brain mass of caster (self only). Result is a boost of int, even above and beyond racial max, as well as a tiny boost in mana regen while standing. However, the caster is at risk of losing large fractions of HPs every so often, or even passing out (given sleep spell for a tick?) because the increase in mass puts the brain under a lot of pressure against the skull.
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Neyne
2003-06-02 00:59:36 |
Re: my previous psi spell idea. If an int boost is too unbalanced, the spell could improve the effectiveness of telepathic spells, specifically the non-damage spells (fear, ego, etc.), instead.
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Tesio
2003-06-02 02:26:01 |
when dulling weapons, reduce lag...if i dull a sword, I dont want to finish sharpening, id give up right as soon as I dulled it
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Becky
2003-06-02 03:21:57 |
have the helps like plague tell the correct cure or remove spell needed :) that way if someone is trying to see if htey can fix someone they can just look that the affecting spell...
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Becky
2003-06-02 03:28:47 |
there should be a page break in the alias command ... when ithas no arguements
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Becky
2003-06-02 03:43:05 |
the weight thingy for gold should be added to the gold helpfile
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Zuriel
2003-06-02 04:53:50 |
Current shadow mana should not be greater then current lord mana. If you use lots of mana at lord then shift to mid, your current shadow mana should be set to current lord mana or max shadow mana, whichever is lowest.
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Armathus
2003-06-02 06:43:00 |
allow clerics to cast a continuous holy sight on themselves only for a mana cost each tic.
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Melody
2003-06-02 08:07:25 |
soul leech - lord level sorcerer spell. stuns caster type lord mobs (spec_mage, etc.), and steals some of their mana to give to the caster.
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Freedman
2003-06-02 09:43:00 |
help last is a level 0 help file, last doesn't work for a level 2 character. perhaps the level can be mentioned in the help file, or the help file/last level can be changed to the appropriate level
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MiNDeSTo
2003-06-02 11:27:25 |
rogue info for when people get blackjacked or some rogue steals something, could be amusing but I'm sure if you did this yopu'd only give it to rogues :P
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Tuvor
2003-06-02 13:04:25 |
remorts need to get a set of the basic newbie creation gear
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Kerdor
2003-06-02 13:19:42 |
maybe put the result from enchants/sharpens/restrings at the end of lag if possible. heighten the anticipation, especially on sharpens
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Melanarchy
2003-06-02 15:33:46 |
The Bar near Aelmon shouldn't be nofight. What kind of a bar doesn't have a fight in it from time to time?
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Tesio
2003-06-02 16:41:05 |
up troll tnl! |
Tesio
2003-06-02 16:41:09 |
lower trl tnl!
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Tesio
2003-06-02 16:47:14 |
bring ciquala area back!
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Gerrard
2003-06-02 16:50:56 |
Its most likely been discussed before, but a rogue's stealth is dependent upon his gear. They have tools, but i cant see a rogue in heavy body armor being agile or quiet and a rogue with stiff gauntlets being able to use a lockpick. They could use some specialized gear.
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Gerrard
2003-06-02 16:51:52 |
Also some specialized gear that helps certain skills for all classes (not like arc gear)
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Gerrard
2003-06-02 16:53:04 |
Shouldn't psis get charm person earlier *cough* mind control
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Gerrard
2003-06-02 16:59:54 |
alternative ways to gain experiance then kills. For example, each class gets experiance for it's own field of expertese. War's could just recieve extra exp for kills, or sharpening.. it wouldnt be a signifigant ammount of exp, but could be fun.
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Yawgmoth
2003-06-02 17:25:13 |
make remort for sprite/troll/high elf either lower or higher... lord 20 doesnt take too long and really doesnt seem necesary.
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Baimou
2003-06-02 17:51:31 |
add the vote for avatar link to the login info
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Rose
2003-06-02 17:58:18 |
For those with short attention span, bad connections, lag... so on, a command RELAY or LAST (with a variable? oooh!) that shows the last %var tells recieved.
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Tesio
2003-06-02 18:27:29 |
make more good align areas, for evil chars
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Komokomo
2003-06-02 18:51:07 |
I think there should be a social to bang heads with some heads.
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Kerdor
2003-06-02 19:53:11 |
how about a spell to summon a daemonbanker to deposit cash on hand while mid run for a 50% reduction in amount?
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Tesio
2003-06-02 19:53:42 |
fast healing iii at hero 500, and fhiiii at lord. Lords need to regen more, and 100 a tic at superhero sure is slow :P
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Dox
2003-06-02 20:10:50 |
since psi's are just as mana dependent as mages/sors, why not give psi's identify at 27?
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Kerdor
2003-06-02 20:22:31 |
earthquake shouldnt be able to hurt players/mobs that are flying
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Rose
2003-06-02 20:56:10 |
increase page limit beyond 50 (some of us have good monitors :p)
|
PaNoR
2003-06-02 23:05:05 |
write an area that is based on reaching the end of mid'guard plane. a group must set forth in one main direction and pass mobs for exp on the way. geting much harder as it goes. only the top groups make it to the last mobs at the end of mid'guard plane. on the edge. for the best experience
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Alden
2003-06-02 23:39:23 |
we have racials we should have class benifets 1) clerics/monks should have bless permentent as they are more in touch with thier god 2) rouges should have sneak perm as they are experts at sneaking 3) wars should have frenzy permentent as they are more agressive as for psi mages archers sors i am not sure but i am sure you could think of something
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AEton
2003-06-02 23:42:21 |
make the shadow gen message (Swirling shadows surround %n, etc) appear in SHADOWY |bk|!
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AEton
2003-06-03 01:27:01 |
ability to learn spells from spellbooks (lord-level ability: write spellbook?)
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Deathdealer
2003-06-03 06:46:07 |
a portal circle at sanctum. a portal circle at sanctum wouldn't be to any areas or so but just to more important location for lowmortals, like sol, aelmon, diana and beholder. You would type enter <direction> like enter north to enter that specific portal. it can be also restricted to be used by heigher lvl players but only lowmortals under lvl 20 or such.
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Melody
2003-06-03 08:08:12 |
deposit gemstone. rather than having to use specific word, can just use keyword gemstone for deposit to use whatever is first in your inventory
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Deathdealer
2003-06-03 09:14:40 |
a higher lvl of dragon capable of chosing between red, blue or green dragon type - only thing chaged is in same order fire, cold or acid breath attack with same damage as before, not much changed in code only description but more of a role-play thing. Thank you.
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Keryst
2003-06-03 10:57:12 |
Be nice if the mobs in the meadow were neutral, then everyone wouldnt start off being evil
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Tesio
2003-06-03 13:05:03 |
give dsd racial vampire touch
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Yspaddaden
2003-06-03 14:05:51 |
spell duplicate duplicates 1 base item at random any enchants on item from spells automatically fails the spell failure causes items destruction item (possibly) item can only be dupicated 1 another option is to lower item base by half every time its dupicated
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Tesio
2003-06-03 14:25:32 |
another option to death for outlaws, maybe a mini quest to get rid of the outlaw flag? Deliver so and so some bread, or deliver this to this mob, and retrieve it. Just thought itd be a good option, sometimes dieing is really bad :p
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Chrois
2003-06-03 15:16:04 |
make ls a synonym for longshot
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Yawgmoth
2003-06-03 15:44:14 |
a hardcore option (like in Diablo 2) where you only have 1 life, but get some small bonuses... like ac/gains/spell bonuses/etc.
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Kerdor
2003-06-03 17:10:26 |
it might be fun to have a blame social, ie you blame soandso for all of your problems
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Lamashtu
2003-06-03 17:16:50 |
Autopull option be shown at the bottom of score, like the other auto- options are.
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Galladan
2003-06-03 18:02:10 |
new transport spell, opens a portal at the target to the caster...a one way nexus for people to come to you...possibly allowing entry into some no portal or no teleport areas with the caster acting as an anchor
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Tesio
2003-06-03 18:11:38 |
hero 250 sor spell - vampire touch is prereq, cast vampire touch, and the hp you drain goes to tank
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Ares
2003-06-03 21:04:10 |
make the explosive arrow/bolt fletching invisible fatigue make sense
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Cydor
2003-06-03 21:23:09 |
it would be nice if the snap rate on bows draw str 20+ wasnt so high. Maybe make it so 2 failed restrings are required before snapping
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Tesio
2003-06-03 21:23:52 |
change imho to in my honest opinion instead of humble. :p
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Xaron
2003-06-04 01:38:49 |
allow disarm to disarm offhands too
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AzukA
2003-06-04 02:41:46 |
have domination and charm refer to each other, and also have them refer to order and order refer to domination
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Mekrith
2003-06-04 04:27:08 |
prompttoggle command: switches prompt1 with prompt2 and vice-versa. would be a convenient means of maximizing prompt2 use without hurting bandwidth - players could keep a battleprompt and switch in when running, switch back when done, etc.
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Tesio
2003-06-04 09:35:56 |
no body but mages should get surge
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AzukA
2003-06-04 10:12:20 |
would be nice if spells like dread actually worked...or where useful...
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Tesio
2003-06-04 10:42:26 |
vampire touch should be a sor skill, not a spell. Your touching the mob, could still cost mana, but not be a spell... :)
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Iceman
2003-06-04 11:42:41 |
wish i could trade in moves for mana points or hp points :P, so why not?...
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Nicolae
2003-06-04 12:20:05 |
melee rebuild class
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Tesio
2003-06-04 12:26:57 |
increase hp gain at kill over to 25, and increase the hp risk on transfer life to 25
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Lamashtu
2003-06-04 13:52:06 |
Sorceror skill: collect all the body parts of fallen player character, sorceror can then create a zombie with that characters basic attributes, albeit a preset amount of stats (no making a hero 999 charmed mob with same hp's) ie, hero human mag body parts, make a hero hum mag charmed zombie
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Lamashtu
2003-06-04 13:54:24 |
Sorceror skill cont'd: Stats must be fixed and not changeable by player, only determined by race/class of collected body parts. Preset skills as well. Thanks!
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Tesio
2003-06-04 15:26:22 |
Make orcs no fail! They can call upon their inner self, and uhm, roar and uhm, yeah. Make orcs no fail..
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Tesio
2003-06-04 15:44:01 |
show avg on examine with weapone lore for swords :) max would be cooooooooooool to
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Melody
2003-06-04 15:45:16 |
a message for taint when the double xp falls. currently there's only one when the negative affects of the spell falls.
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Tesio
2003-06-04 17:10:48 |
In the forum, you say refer to builders as a reply often. Would it be possible to get a list of the builders, or maybe an email: builders@outland.org? Or something? So that way we can send them a note, mail, etc, someway to contact them.
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Hume
2003-06-04 18:02:32 |
Have mobs loot your gear or eat your corpse and pick up gear...then equip the gear. This would make CR's really interesting.
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Tesio
2003-06-04 18:03:38 |
a pointlaugh social
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Tesio
2003-06-04 18:06:50 |
a spell where two lev 101+ clerics combine, and serve as a hero ablut for a person. 2 to cast...obviously
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Freedman
2003-06-04 18:31:21 |
a guaranteed remove curse offered at the healers
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MiNDeSTo
2003-06-04 20:58:45 |
let chars lose limbs in combat(rare) possibly give clerics a regenerate spell to make limbs grow back at tremendous lag to the victim and cleric, otherwise characters have to die to get their limbs back. And of course if you lose a limb you can't wear the gear that belongs to that limb, and you must get yourt limb to not lose your gear
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MiNDeSTo
2003-06-04 21:02:31 |
along the lose-limb idea: Troll of course would have racial regenerate and if you lost your head it would be instant death. Hopefully that would be rare, but if we lose limbs then so should mobs. SOunds like a whole lot of coding to me but Would be really cool!
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MiNDeSTo
2003-06-04 21:05:54 |
and then lost limbs could be wielded as weapons, bludgeons yes! And if you lost a leg, you would lose more moves per room, or some sort of movement penalty...and if you lost both legs, you'd have to be dragged by a fellow groupie...OH the possibilities are endless i'll stop now.
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Kyandra
2003-06-04 22:59:02 |
how much of a bribe it take to un-color bleed balefire beasties?
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Waite
2003-06-05 00:10:34 |
tear social: Waite wipes a tear away from his eye.
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AEton
2003-06-05 01:53:15 |
clerical ability to wrap bandages from a spool of thread
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Zuriel
2003-06-05 03:48:54 |
You should be able to rem all while blind, or in the dark. You can get undressed with your eyes shut, after all...
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AzukA
2003-06-05 06:19:37 |
racial demonic advice...now that would be fun :P
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Solarnia
2003-06-05 11:55:46 |
level 500 mass spell choose 1 single spell and cast a mass of it
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Nydeab
2003-06-05 13:16:37 |
A summoning type spell, that can be done from sanctum, good for when you die to a corpse eater.
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Tesio
2003-06-05 13:59:36 |
a locate from across planes for lords.
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Ryoga
2003-06-05 14:39:40 |
we need a who AFK search ^^;;;
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Tesio
2003-06-05 14:58:26 |
change dark forge to 2 sors, instead of 3.
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Nicolae
2003-06-05 15:43:13 |
for monks a drunken monkey technique
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Tesio
2003-06-05 16:40:56 |
allow quicken on planeshift/homeshift.....
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Vega
2003-06-05 16:53:02 |
charged weapon for mages, like charged shield but on weapons
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Vega
2003-06-05 16:58:17 |
changing damage words to something colorfull!
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Zithel
2003-06-05 17:30:06 |
remove the room-global feedback when someone is scanning, to remove spam?
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Tesio
2003-06-05 18:00:20 |
rogue/thief mobs steal tickets
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Tevildo
2003-06-05 18:02:51 |
a bleh social for all the times when we keep on faling spells and bash
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Galladan
2003-06-05 18:05:04 |
delusions of grandeur/savior/Last Stand, etc... - temporarily boost characters hp (and possibly mana) to max (or above) for 1-3 tics...character dies when spell duration ends.
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Tesio
2003-06-05 18:42:51 |
put a mob that can etch at thorn
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Merck
2003-06-05 18:51:01 |
tattle social, tattle soandso "ooo you did it now I'm tellin' Darii!'
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Vega
2003-06-05 19:38:56 |
poison palm for monks
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Galladan
2003-06-05 20:34:01 |
lifetap - fuels spells with hp after mana is exhausted when toggled on. Potential for failure like with surge as well as "overtap" where more damage is done than intended in fueling the spell
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Teleri
2003-06-05 21:43:37 |
the emote command, can you please make it so if your name is teleri, and you type emotes <whatever> it shows as teleri's whataver? atm you can only use emote (without the "s")
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Tesio
2003-06-05 22:25:25 |
on lord info when shifting planes, would be nice to see where they were coming from: [LORD INFO]: Tesio has shifted from Midgaard to Thorn.
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AEton
2003-06-05 22:52:42 |
ability to store pets in locker
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Melody
2003-06-05 23:48:37 |
turn off herothank command till cap goes in, make people stop abusing it to plevel their dragon alts.
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Rose
2003-06-06 01:01:54 |
A config to disable/toggle immortal/random/lord restores. (that rustic no divine help feel)
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Rose
2003-06-06 01:07:15 |
A way to change some of the default colours of things. (channels, eq, inventory? tells/grouptells/so on, anything easy *grin*
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AzukA
2003-06-06 02:53:26 |
allow dsd to speak a language other than common...beast maybe...or even celestial!
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Mekrith
2003-06-06 08:45:46 |
consistency in skill names! teleportation & violation, or teleport and violate. hmmm!
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Tesio
2003-06-06 09:41:56 |
allow cure poison/disease to be cast during battle, like all other healing spells. (maybe for only clerics, or maybe for all classes at an extra mana cost)
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Armathus
2003-06-06 09:58:00 |
allow battlenone to hide archer held-shot spam
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Aquila
2003-06-06 11:50:42 |
an inclass healing spell for monk, that heals a bit more then medicine, but then for lord
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Miho
2003-06-06 14:12:14 |
Help TNL doesn't reflect all races. Either remove old-but-now-remort-only races or add new remort-only races.
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Niquenta
2003-06-06 18:29:22 |
I think it would be good if the helpfiles for steal/blackjack mention that you can't steal equipment which is being worn by the person you are stealing from. I risked my life blackjacking diana to steal her yummy armor but found I couldn't steal it :( a bit of a waste of practice points...
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Tesio
2003-06-06 21:00:38 |
an extremely mana expensive, possibly even hp expensive spell for sorcs: a sanc like spell, but would only protect from good, but also reduces damage like sanc
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Tesio
2003-06-06 22:19:44 |
add another ud room: thorn down, I hate shifting just to see the fight :/
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Doolen
2003-06-06 22:58:23 |
when you get zapped by something could we please have it in caps or colour or something, cause i usually dont notice this and then i lose gear...
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PaNoR
2003-06-06 23:38:57 |
how many times you've been sic'd should show in your score
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Zyzzx
2003-06-07 00:17:44 |
I was wondering why help remort lists when to remort into a diff race, but I wanted to remort into a diff class and keep my current race. I don't like lord, so I wanted to try something new. What is the consensus?
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Radiax
2003-06-07 00:32:43 |
There should be a demon race, first you remort demonseed, then you remort demon
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