Ideas |
Mringasa
2003-06-21 02:32:25 |
turn on nofight as soon as the mud crashes or router lag is detected. can cause some serious cr/corpse rot issues.
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Melanarchy
2003-06-21 02:57:39 |
add remort races to help tnl (min, dsd, ...)
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Melanarchy
2003-06-21 02:58:44 |
sort them in some way too maybe
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Kerunes
2003-06-21 05:58:54 |
I think we need to hire some people who could be dedicated to helping newcomers.
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Kerunes
2003-06-21 05:59:36 |
I visited Achaea and got surprised to find some people almost 24hrs online answering questions from newbies.
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Kerunes
2003-06-21 05:59:54 |
Also, I think we should vote for this mud on Topmudsites to attract more mudders.
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Kerunes
2003-06-21 06:01:13 |
A mud with only heroes and lords(or their lowmort alts) is hopeless..
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Waite
2003-06-21 14:53:13 |
class defining rogue skill: fast talking. using their powers of sneakiness and deception, a rogue can spout off a bunch of nonsense about their own innocence. this skill would be used against a mob which was attacking the rogue, and would have an effect similar to the calm or awe spells, allowing the rogue to sneak off safely, or line up another sneak attack
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Waite
2003-06-21 14:55:45 |
another high level rogue skill: weave. A master rogue uses their expert dexterity to dodge in between monsters which are trying to kill the rogue. The intended affect is to cause one of the mobs to accidentally hit another mob, starting a fight between the rogue's enemies. If this skill fails, the rogue would most likely get pounded on extra hard by all parties involved, or maybe some of the rogue's g
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Waite
2003-06-21 14:57:16 |
instakills! fights are short enough on this mud that I wouldn't see this being horribly unbalancing. give mages a power word kill which randomly kills mobs in one hit, give rogues an insta kill chance on high level backstab-type skills, maybe give monks a chance to off their foes with a dim mak, who knows. make the odds of an instakill super low, so it is something special to brag about
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AEton
2003-06-21 15:28:29 |
a "You quicken your spell!" message when you cast with quicken on
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Aranor
2003-06-21 19:01:40 |
Pogo social. You hop around on your pogo stick! You see Aranor hopping around madly on a pogo stick. What a nut. (pogo someone) You toss a pogo stick at (someone) and tell them "Get to bouncin!"
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Merck
2003-06-21 20:44:10 |
when a lord reaches 999 have tnl go back to racial instead of 2.5x racial
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Nydeab
2003-06-21 21:00:38 |
reset setmin/out upon remort/rebuild
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Mode
2003-06-21 23:35:33 |
alignment gear.
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Tatilonas
2003-06-22 00:46:23 |
allow quaffing and eating from ground again
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Akaron
2003-06-22 02:08:24 |
make help colors display the color word in that color so as to easily see if it works well with your prefered background/client settings
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Nydeab
2003-06-22 03:03:42 |
Denied Character.Appeals can be mailed to appeal@avatar.outland.org. Is the message you get upon login, but in help appeal, the addy is appeal@outland.org. Which is it? Maybe change the login message, or the help file?
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Galladan
2003-06-22 03:14:02 |
ether sense, magus sense, or some such...mage/sor (possibly psi) class definer. In the vein of Detect Curse from last week's list, notify the caster when they enter a nospell room. "The flow of the ether is disrupted here!" "You feel the ether buckle as your magic slips away" etc...*grin* "You sense a disturbance in the ether!"
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Nydeab
2003-06-22 03:16:08 |
in channel color change, allow change in gt
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Cloppety
2003-06-22 06:32:03 |
having logged on this morning and and yet another container full of gear is missing my idea submitted AGAIN: toggle command for containers so they cant be sold it would save so much pain and time if it was implimented
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Mringasa
2003-06-22 10:02:07 |
Silverbeard in Stonehall should also sell healing potions and satchels like Jim in The Meadow. Once low level characters move to Stonehall as a recall point it would be nice to have those items there to assist them in leveling instead of them asking where to get them.
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Mringasa
2003-06-22 11:11:54 |
tier worship sacrifice spells with the associated bonuses/negatives for worship choice.
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Becky
2003-06-22 11:46:44 |
half giant race, they wouldnt be quite as dumb as normal giants, but they also wouldnt have the big hp or the strength of a giant either
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Snipe
2003-06-22 11:57:04 |
might be a pain but a (restrung) on bows like you have (sharp) on weapons
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Kerunes
2003-06-22 14:13:03 |
Hmmmm gods giving people gold for sacrifices.... isn't it funny? Gods should be giving out some hp or mana not gold
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Becky
2003-06-22 15:57:33 |
if you have failed morph, worth or score should show you what level you have to get back too
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Erfende
2003-06-22 16:05:18 |
A Petition Ability :)
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Fiku
2003-06-22 16:09:47 |
I think the socials of avatar need a little addition... Bah.... this small term would make a world of difference to my fellow avatarians and me.
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Nydeab
2003-06-22 16:56:38 |
bashed mobs take more damage from spells.. they are vounerable..
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Nydeab
2003-06-22 17:02:13 |
fix the monks in shogun that cast disintegrate.... *boggle*
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Apollo
2003-06-22 20:02:36 |
For charge shield, a way to remove charges from a shield. Useful for when you get sick of soloing a sprite mage and go back to an ogre warrior.
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PaNoR
2003-06-22 21:45:29 |
new area room. THE MirroRs. when a group enters this room a changling like copy is created of each group member and attacks the copied. they copy any attack made by there copy. if you surge 5. they surge 5 back. you smash it will smash. and so forth.
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Xanor
2003-06-22 22:14:14 |
card socail, play cards
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Whoa
2003-06-22 22:34:08 |
let psions be able to "surge" offensive mind spells sacrificing their own hp
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Mringasa
2003-06-23 00:41:33 |
Jewlers Lore: In-class skill for mages, Out-of-class for all others. allows character to determine condition of jewelery items. Condition toggled as per weapon/armor items. We need something to see condition of jewelery items for smithing. Maybe another name so it does not get confused with the new gemstone skills.
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Becky
2003-06-23 00:45:22 |
if you didnt get max gains when you leveled, and now your repeating those levels, you have a small chance of getting the rest of hte gain you missed the time before.
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Wiseman
2003-06-23 07:41:26 |
we also need a flay social
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Lakrits
2003-06-23 12:16:55 |
object scan for psis, strange they have no identify, would allow them to take up the object in their minds, not read it but look at it closely considerably well, object identify etc
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OmegaFire
2003-06-23 13:12:00 |
if shizaga is goddess of Luck, Chaos, and Enchantment she should be able to work with enchants.. but because it could be twinky and stuff I dunno.. like maybe if say this is the thread of enchants.. 20% vape 60% nothing 15% normal 5% bril.... with her ass the goddess say +40% vape -40% nothing -10% normal +10% bril
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OmegaFire
2003-06-23 13:29:24 |
Sage should be like a priest/mage combo.. like get spells from both (kinda like a shaman) but none of the most powerful spells.. no invince from the priest side.. no disint.. Kinda like Red Mage from FF1.. give them the ideal of casting all the time (so no psionic, or melee combat.. even at hero) lessen spell cost by innate abilities like (Sage Ability 3! - lower all spell cost by 5%) Sage ability 4! lo
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Nydeab
2003-06-23 15:20:23 |
change all deep gnomes to gnomes! And imp a smurf race!
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Draggie
2003-06-23 15:25:02 |
in prompt, %z could be for ppl who know map lore as well :)
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Elixis
2003-06-23 15:52:15 |
when you fail rescue have the target of your rescue see a message, instead of thinking you are letting them die!
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AEton
2003-06-23 17:59:06 |
make mv points completely separate between thorngate and midgaardia, like hp and mana are (currently, you maintain the same current mv between planes, and only total changes)
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Kerdor
2003-06-23 21:02:41 |
how about an additional boost to armor opt via a hero 101 skill armor enhancment increasing the armor opt bonus slightly
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Baimou
2003-06-23 23:00:23 |
change this line as follows. Baron's sword glows a |bb|brilliant blue!|n|
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Xaron
2003-06-23 23:49:21 |
when you social a mob instead of it mimicking you or slapping you make it random
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Mringasa
2003-06-24 00:04:57 |
Add a check for kgs carried when getting items from a container. If you are over/at your max you should not be able to get items from a container.
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AEton
2003-06-24 01:13:05 |
help imp: discuss "imp"ing of gear on area repops and discuss the imp that takes away the newbie death gear
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Xanor
2003-06-24 01:16:18 |
add a count feature to where similar to who
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Aranor
2003-06-24 05:40:06 |
Remove shadow from from sorceror hlist. They don't get sneak, so why shadow form? Sorceror egos don't allow them to be sneaky at all.
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Volrath
2003-06-24 10:48:47 |
when enchanting something... if your holding it and it explodes you would think the shredded peices would hurt coming at you. *wink*
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Kerdor
2003-06-24 11:06:52 |
put sanc in it's own plane, lords shadow there, as in arena, and make midgaardia astral for lords, but allow gurney/mercy for CR help
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MiNDeSTo
2003-06-24 11:14:41 |
skill 'sunwatch' (needs a better name) allows player to guestemate when tics will occur by watching the sun, possible blindness if used for too long a period, possible fatigue. Toggleable. Sounds like a scholar skill to me but who knows...
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MiNDeSTo
2003-06-24 11:18:00 |
astrology again sounds scholarish. Be able to study the stars and determine global position and determine where rooms you have studied the stars in general direction from the room you are currently in. Maybe a cap on the number of rooms you can keep in memory. Might be a good skill for low mort help new players navigate..
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MiNDeSTo
2003-06-24 11:24:48 |
astrology example: 'study stars position one' You have memorized the formation of stars lets hope they help you find your way back! - An alternative to recall set? Maybe good for cursed areas - 'find position one' You study the stars and determine position one to be northwest from here. - Hmm sounds like a form of track but would work globally -
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MiNDeSTo
2003-06-24 11:28:53 |
score stats: have score show: current stat/current max stat (base stat) so in example: You have 1545/1847 (1796) hits.
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MiNDeSTo
2003-06-24 11:33:04 |
skill for somebody: 'Build barrier' Build a barrier in one or more directions in a room. Give the wall some random hp amount - preferably quite a bit - Let mobs be able to attack wall and destroy it trying to get to groups or character. Have a dismantle barrier command only for the char who built it.
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MiNDeSTo
2003-06-24 11:36:03 |
more on barrier: Maybe more advanced skills later on that lets chars build a fortress - could be usefull in areas like divide or morte - and possibly have gates to the fortress. Also have a repair skill for barriers if mobs on the other side are attacking the wall. Also be able to monitor walls condition.
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MiNDeSTo
2003-06-24 11:39:21 |
barrier cont. Could be a neat skill that might spawn people creating fortresses of their own in their favorite areas. Give mages/psions a spell to create a magical forcefield around the wall to prevent pass door. Oh man infinite possibilties. A reboot would clear all barriers. Sounds fun...
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Baimou
2003-06-24 12:01:53 |
new channel called learn. people can talk about what they know and what they dont. Like nchat but more for hero's
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Becky
2003-06-24 12:42:59 |
the help colors should have the code, and then the color it makes, next to it. is bk - |bk|bright black
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Ryoga
2003-06-24 16:51:41 |
lord-allow lords, through mentor other skill, teach their specific class skills higher than the regular skill list teachable through mentor others
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Melanarchy
2003-06-24 18:36:44 |
failed bash should do minimal damage to both the basher and the bashee
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Ryoga
2003-06-24 19:07:11 |
allow monks to block kick attacks with their own kick attacks. leg blocking similar to techniques used in RL martial arts
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Melanarchy
2003-06-24 19:40:52 |
Baa social 'You Baa like a sheep' 'You Baa loudly at whomever.' perhaps longer BaaaaAAAAaaaAs
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Kyandra
2003-06-24 21:33:42 |
we have unholy symbols for cure poison, how about one that cure's disease?
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Curare
2003-06-24 23:16:10 |
Would be nice if mage staffs (as weapons) added special enhancement to the mage .. much like archer items do. Incentive to wear inclass items. Same for many classes/items of course, and I'm sure this idea has been thrown around, just want to put in my 2 cents that it'd be a very nice addition. I love trying out the different combinations of archer gear/pure HR gear.
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Ryoga
2003-06-24 23:48:05 |
since you asked for a skill name. Atama-atemi (head strike) for the monk headbutt skill name. aim-able shatterstrike that inflicts damage upon the user because they're striking with their noggin.
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Ryoga
2003-06-25 00:06:14 |
monk skill-lord-drunken style kung-fu...allow lord monks to ingest alcoholic beverages to increase AC but decrease hit dam. Afterall..a wobbly monk is a hard monk to hit
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Ryoga
2003-06-25 00:18:14 |
when monks attempt and succede at a critical strike...allow all other strikes for that instant also take advantage of golden strike. A martial artist who has the opening to do serious damage willnot let it close again. the same could be said for golden strike
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Tara
2003-06-25 00:43:45 |
make a help repop, could be one of the keywords to help tick/tic
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AEton
2003-06-25 02:22:25 |
take out shadow gen and make new lords' shadow stats whatever they were when they morphed
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AEton
2003-06-25 03:01:24 |
make get all.x and put all.x consistent in their use of abbreviations: get all.cook will only get all cooks, even if cookies exist, but put all.cook will put all "cook"s, "cooker"s, and "cookie"s.
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AEton
2003-06-25 03:51:19 |
let angels cr shadows who die on midgaardia
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Ryoga
2003-06-25 05:15:24 |
statues should not have entrials. "The entrails of Statue of the Evil Dark Ruler rests here"
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Ryoga
2003-06-25 05:27:26 |
do not allow creatures who have no childhoold to be affected by ego whip ^^
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Ryoga
2003-06-25 05:30:00 |
replace weaponlore at monk level 35 with something more useful. By this level, monks arent using weapons in the first place
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Ryoga
2003-06-25 05:31:50 |
have mindlash and brainstorm not work on constructs. no concious mind to affect
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Ryoga
2003-06-25 05:55:34 |
i notice that only spells increase in proficency with use. Why not regular skills? Example: web for me is at 97...yet open hand has stayed at 95 since i've gotten it @_@. You'd think that being a monk, such a basic skill would have improved
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Ryoga
2003-06-25 06:07:13 |
allow only one 'create spring' spell per room.
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Ryoga
2003-06-25 06:14:12 |
have the prompt 'the day has begun' be in yellow instead of blue. use blue for night
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Ryoga
2003-06-25 06:14:38 |
same thing with 'the sun rises in the east'
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Wiseman
2003-06-25 07:42:03 |
we need a debate channel :/ chat and or hero gets spammy when people start arguing
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Tara
2003-06-25 11:08:53 |
Change the min level on neph blades to 51, just like every other quest/ticket item
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Mringasa
2003-06-25 14:07:43 |
After a failed morph, add a line or add to the current 'Snikt tells you etc..' line a count of how many more levels you need to start gaining stats again.
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LightFoot
2003-06-25 14:45:35 |
I think that Herothanks should be brought back, but you should only receive them when you get to hero. That would result in less people making chars for herothanks and less people selling them and wont let people herothank their own chars. thanks
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MightySprite
2003-06-25 18:41:17 |
set up infirmry's to take money out of your account like demon bank does since you can't carrey as much gold now
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Tara
2003-06-25 18:55:24 |
a prompt thing, maybe %sc? For surge cost. Would be nice to see : <Surge: 4 Cost: 495> One for quicken might be usefull as well.
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Arathrus
2003-06-25 22:47:41 |
Add color to the message line when a staff/wand runs out of charges and disappears.
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Haven
2003-06-25 23:20:07 |
looking at the room you are in shouldn't cancel hide :/
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Kerdor
2003-06-26 01:45:13 |
how about a command to bring a certain player to the top of the list without having to relog?
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Nydeab
2003-06-26 02:15:56 |
like channel colors, I think that info colors would be a nice idea, I like having all info on, but some I deem more important then others
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Tara
2003-06-26 02:25:14 |
for when you cant reach your locker, maybe to check things, a c loc locker? For items in YOUR locker?
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Baimou
2003-06-26 03:29:28 |
have |n| be a neutral colour. if i say hero /n/test people will see it as the color they have the channel set to. so you can avoid bleeding a color the person doesn't have set
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Merkin
2003-06-26 03:32:12 |
we should have a cuss social which goes like (persons name) swear hits the (target's) fellings with TERMINAL brutalty! (target) breaks down and crys
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Neuromancer
2003-06-26 03:33:55 |
A calamari social. Neuromancer look for a mind flayer to deep fry.
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AEton
2003-06-26 05:34:21 |
make psychic drain/psisting/midlash/brainstorm/psionic blast/ultrablast part of a prereq chain (psionic blast as a prereq for ultrablast, brainstorm as a prereq for psionic blast, etc)
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Aranor
2003-06-26 08:15:28 |
Would be nice to have a warning like in Mt. Durr (To Divide) to make people aware that entering the alley to the west from Drow City leads you one-way into Veil of Ecstacy, and you can't walk back.
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Monkeyboy
2003-06-26 10:23:40 |
put class on who list for heros
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Xandrian
2003-06-26 11:02:22 |
reference help demonbank in help bank
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Idle
2003-06-26 16:48:54 |
make skunks spray and make mobs want to stay away....would make the game more interesting cause you would have to work harder for kills
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Galladan
2003-06-26 17:05:17 |
Death Wind: Duration spell, if character dies while under it's effect, area damage to mobs in room, possibility of decaying the corpse.
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Galladan
2003-06-26 17:06:08 |
Parting Gift: Duration spell, if character dies while under it's effect, mass heal or mass divinity or random hp gift to characters/groupies in room.
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Baimou
2003-06-26 18:25:31 |
deposit all will deposit all gemstones and all coins ... or deposit all gemstone will deposit all gemstones
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Arathrus
2003-06-26 18:29:30 |
racial butcher.. eating steaks butchered from corpse restores 5hp each.
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PaNoR
2003-06-26 18:45:28 |
bashdoor should make mobs in the room or in the next room aggie to the basher
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PaNoR
2003-06-26 18:58:34 |
make breath attack another hit for dragons like tail strike and claw
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Vaelen
2003-06-26 19:21:59 |
kzinti homeworld should be a safe place for kzinti's
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PaNoR
2003-06-26 21:08:05 |
wearing and taking off gear takes more time. but is easier for some races/class of your choice
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PaNoR
2003-06-26 21:32:12 |
one in game trigger for all players
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AEton
2003-06-26 23:18:27 |
make the prereqs for manifest (currently mage-only) gem lore and weapon lore to match the prereqs for embed (currently warrior-only) [currently, the warrior-only embed skill is a prerequisite for the mage-only manifest skill]
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OmegaFire
2003-06-26 23:38:14 |
Quicken's mana needs to be brought in line with mana costs.
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Sekhem
2003-06-27 01:58:33 |
When typing 'buddylist', swap the positions of the first two lines. Makes more sense to have 'People who share your body value:' actually above the list.
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Mabelrode
2003-06-27 03:04:22 |
Remove the effects of hide/invis from the buddy channel. After all you have chosen to speak to these people, it would be nice if you could always be sure of who said what.
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AEton
2003-06-27 03:17:44 |
make psychic drain have a (small) chance of draining some of the target's mental points
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AEton
2003-06-27 04:35:55 |
make failed morph give a partial restore to lords..hey, that energy's gotta go somewhere, right?
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AEton
2003-06-27 09:31:01 |
update help map to reflect the removal of dwarven kingdom
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Disharmony
2003-06-27 10:08:02 |
put dark embrace a bit longer in duration
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AEton
2003-06-27 10:24:52 |
help harmonize says "Occasionally, using this spell will backfire on you." it would be cool if occasionally, a failed harmonize would curse the item, or curse the caster, or randomly curse one of the items in the caster's equipment/inventory
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Aranor
2003-06-27 11:38:27 |
how about a water balloon social?
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Disharmony
2003-06-27 11:51:37 |
give psis on higher lvl a skill like heighten senses that will alow them to notice when ppl/mobs that have sneak are moving
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Sheba
2003-06-27 11:56:07 |
Can remove the "People who share your buddy value:" line when typing buddylist to reduce spam (info's obvious)
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PaNoR
2003-06-27 12:17:20 |
make bounty have no safe room save. meaning your not safe in safe rooms. Then use bounty a lot more, incases a player does something to offend the mud or groups of people. Maybe bounty so that only female players can win the bounty even
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Eiktyrner
2003-06-27 14:06:08 |
read an idea by tes on the website about sharpening weapons and that lag should be in front.. how about simply make the message into two parts one that is displayed before (like starting to sharpen) and one that is displayed after the lag (like this weapons seams a little more dull than before), well just a thought.. dont know how hard this is to imp and such, but at least i think it would be more realis
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Baimou
2003-06-27 14:20:55 |
short form words for gemstones at bank
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Mode
2003-06-27 14:43:12 |
allow rogues to (pardon i can't think of the right phrase) recharge/renew a pickpick/disarm item
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Satine
2003-06-27 15:32:14 |
TIPS channel-broadcasts hints/tips to players every few minutes (automated)
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Makutu
2003-06-27 16:59:00 |
Minor Inconvienience: When there is a reboot, you lose any keys that you may have.. is it possible that that wouldn't happen because you're not actually leaving the game?
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MightySprite
2003-06-27 17:40:51 |
a command that tells you where your recall is set to
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Skif
2003-06-27 18:24:26 |
It would be nice if in the info displayed when typing 'group' there was an (AFK) before the groupies who are afk. Just convienience. :)
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PaNoR
2003-06-27 18:33:31 |
i think you responded to another idea of mine about enchanting save vs spell on gear, you had replied that save vs spell wasn't working. be cool if it did. *duck*
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PaNoR
2003-06-27 19:20:15 |
bring back sleeping players have much +ac mod then wake or resting players
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Nydeab
2003-06-27 20:00:54 |
allow notake/nosummon easy configs, like turning off color would be just 'color' also, there are a few other configs I cant think of atm, I just think it'd be easier for all configs to just type the name for on/off... Dont know anyone who acually uses the config +blahblah...
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PaNoR
2003-06-27 20:08:57 |
why not combine all the board notes in the same number value. then you just type note read 345 and you read that board. maybe personal would have its own cuss its so busy
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MEKRiTH
2003-06-27 21:30:55 |
notake should prevent people from casting magic light on you
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Kyandra
2003-06-27 21:59:49 |
i know i'm not a mort, but when i start one, i really try to play them on their 'own money' - shouldn't healing potions go down in price by now? the cure light ones
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Coriolanus
2003-06-27 22:33:36 |
How about we make magic missile grow in power, ala Icewind Dale ? I'm not sure, but maybe it's even in the D&D rules.. for example, make several projectiles at higher levels, with same damage potential.
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Falros
2003-06-27 22:42:06 |
give sprites racial detect invis, since they're finely attuned to the magical world and often go invisible themselves
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AEton
2003-06-27 23:44:08 |
make help gem of destiny and help sithiss the same level; the former (obliquely) refers to the latter
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MEKRiTH
2003-06-27 23:44:41 |
show random command to room, including sleeping people
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MEKRiTH
2003-06-27 23:45:05 |
or as an alternative, show it to the group like the groupstats command.
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Baimou
2003-06-28 00:31:06 |
command that lets you empty a bag on the ground
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Mringasa
2003-06-28 00:31:06 |
Make Ultimoose quest ticket a random pop after reboot. Too many heroes, myself included, do not have a chance to get it because people camp/recall set/basically cheat, to obtain it for a whole 5ac better in hitgear.
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Xealot
2003-06-28 01:11:31 |
(Locate Monster):: high level psi spell, allows psi to locate mobiles in a plane much like current locate object works. Some mobiles may be set to no_locate to give them a godly shield against the detection by this mortal spell.
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Xealot
2003-06-28 01:13:43 |
(Locate Life) I think calling the spell I mentioned before as this would be slightly more in theme with a psi.
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Becky
2003-06-28 01:14:46 |
people and mobbies in a room should be different colors. people are cyan and maybe mobbies are yellow or something
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Xealot
2003-06-28 01:47:30 |
Clear Racial Fatigue on death: Have there be an extra xp penalty on the death if they have 1 or more fatigue in their affects list.
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