Ideas |
MEKRiTH
2003-11-29 02:42:48 |
make the forgotten one ticket reboot only and improve the light at the end (maybe a 4/4 -20ac light or something nice but not twinky?)
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Alden
2003-11-29 12:07:27 |
I know stancer were twinky so how about this fighting styles. You can choose a aggressive fighting style or a defensive fight style. The bonus would be small and the penalty larger then stance. It could lead to other skills like if you choose a aggressive fighting style you could also learn breserk.
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Friede
2003-11-29 14:31:20 |
allow people from the Quest team to run the UD quest for heroes. And perhaps allow Design team to run it. They have to keep a log of the UD runs anyways so what better way than to see it first hand.
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MiNDeSTo
2003-11-29 14:42:30 |
'raise dead' ritual or spell, cleric cd maybve sor I don't know, but make it only castable on player corpses to raise the dead corpse and it follows the cleric/caster until it decomposses. You can't order it or anything it just follows... Could be useful for nasty cr's...
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MEKRiTH
2003-11-29 17:12:17 |
imho heightened senses isn't unbalanced at higher tiers (i.e. in need of fatigue) because it has other downsides... casting detects will last you thrice as long, and that means it drops much less mid-run, which can be a risky business.
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MEKRiTH
2003-11-29 17:20:59 |
make psions immune to psionic spells, both player vs. mob and vice-versa. perhaps require a skill to be practiced for psionic, like 'inner mastery' or somesuch. This would make sense (can't mess with someone's mind if they know what you're doing), and add more challenge to spec psion mobs for most players (non psis)
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Melanarchy
2003-11-29 19:31:37 |
let lords social intercontinentally
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Nydeab
2003-11-29 20:44:15 |
suicide socail, jump off a cliff!
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Nydeab
2003-11-29 20:44:29 |
...or..jump down a stair well...
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Chromaticus
2003-11-29 21:00:15 |
change the wording in help elf..it is making the new people think elves can see room desc without a light by telling them elves can "see in darkness"..change it to say they get infravision instead..my 2 cents, keep the change
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Smashy
2003-11-29 22:23:28 |
not being able to "land" with the fly spell casted on you is kinda stupid, land should just null the spell
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Zabaduba
2003-11-29 23:28:55 |
I think that there should be a 'who fool' command ... so when I'm being foolish I can notice others to keep me company...
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Indrak
2003-11-30 03:31:07 |
single use keys for quest/high camped items. after 1 use key breaks in lock to stop keeping keys for camping, if they dont get in they wait for a repop like everyone else
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Akmetra
2003-11-30 05:56:19 |
give us more statistics in the score command, or out of it - times killed/wins in arena, times fled from mob, spell failing percentage, people grouped, highest xp from single mob, and so on.. or should we do that with our clients instead?
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Rubix
2003-11-30 09:55:54 |
Skill...watch. c 'watch'. allows player (at whatever cost) to see time until next tick.
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AEton
2003-11-30 10:35:38 |
kill more heroes in sanc up, so we can threnody their corpses to thorngate and they'll never see them again! muhahaha
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Kyandra
2003-11-30 12:47:08 |
builder? description of a mob inside the great wall (Frank) states One day, he hopes his young son Rupert will serve the citizens of Kerofk just as he and his father have., since Kerofk is gone needs updating
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Briney
2003-11-30 13:11:19 |
Warrior spell similar to saving grace that allows a warrior to switch who they are attacking mid-battle (AC penalty, naturally)
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Boofkin
2003-11-30 15:28:12 |
a back in the day day! Old gfd mobs could be there, old areas would be back, and it would be there for a day. Would be pretty cool for 1 day out of the year :)
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Galn
2003-11-30 19:19:41 |
a monk skill fast prereq would be meditation would be cast like a spell. You would loose hp and movment points everyround and you would gain mana each round maby a 2:1 for hp loss mana gain. You would not be able to fight while the spell is affecting you because you would be so weak.
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Baimou
2003-11-30 22:03:21 |
storyline title's. titles now change as you get each level if you haven't set your own title. my idea is for a title to change and tell a story at the same time. you only see the end of the story when you reach say level 51, or 999hero etc
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Boofkin
2003-11-30 22:05:29 |
lower stat retrain cost to reflect the uselessness of gold now
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Melanarchy
2003-11-30 22:24:06 |
be able to ad class or race abv. to gr like gr cle shows the clerics in the group
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AzukA
2003-11-30 22:34:33 |
a fail message for overcon (and other mind spells) when the target has tranquility
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Crom
2003-11-30 22:41:51 |
Get obj container is buggy as per a previous idea. Putting object works fine. The timer gets stripped on the way out.
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Gothmog
2003-11-30 23:43:09 |
If minds eye is a heightened form of senses that he can tell whats going on arround him, then shouldnt we be able to see through slight of hand? ;)
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Tenchen
2003-12-01 00:26:23 |
buddy you prac'd it? :p
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Tenchen
2003-12-01 00:26:57 |
require at least 1% knowledge to use kick
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Mythrical
2003-12-01 01:06:03 |
charge shield clear/removal spell
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MEKRiTH
2003-12-01 04:32:37 |
allow butchering of player corpses a la skinnning of player corpses (only when they're empty)
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CoLoSsUs
2003-12-01 12:35:15 |
casting identify on a bag to display the total weight of the bag and everything in it
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Xantippa
2003-12-01 14:28:02 |
spell called projection, prereq scry. project yourself to a room where you can look at items or mobs, examine chest and scan. no movement or physical actions though
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Xantippa
2003-12-01 14:29:38 |
spell mirror guard. a spell that creates a mirror image of the caster that follows the caster and is "bait" for aggies. it can't do anything at all and when it is hit, it disappears
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Tara
2003-12-01 14:34:32 |
at lord, typing morph would show what level you morphed from hero at, how many fails total, and date of morph. Think this would be pretty neat.
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Ryoga
2003-12-01 15:16:38 |
instead of waiting for enchanced damage, allow monks unarmed combat damage to increase per over a series of levels
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Radiax
2003-12-01 18:18:54 |
racial frenzy, at lord it adds 14 dr
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MakMorn
2003-12-01 18:25:45 |
In addition to the Highest Damage Level given out, we should have a Highest Damage Taken in our score. Would be a fun way to compare your tanking ability.
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AEton
2003-12-01 19:10:26 |
create food should check weight limit as well as item limit (i'm currently carrying 1258 of 600 kg, about half of it cookies)
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Melanarchy
2003-12-01 20:16:36 |
ability to put your current Armor Class into your prompt.
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AzukA
2003-12-01 21:53:04 |
a fail message when you cast anger management on a tranquility mob.player
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Splat
2003-12-01 22:58:04 |
Could we either make mage mana gains like warrior hp gains, or warrior hp gains like mage mana gains? I get a 2-3 mana gain five levels in a row before I get a decent gain, I've never had a warrior with that problem on hp...
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Tara
2003-12-01 22:58:38 |
rename torture social to prod social
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Friede
2003-12-01 23:51:51 |
Either change the area entrance for Divide to another place... or put some sort of guards or something that prevents lowbie exploring from mount dur (or closer to that area) to just end up in divide
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Ebnodon
2003-12-02 00:51:14 |
allow the social "purr" in sleep..... cause cats can purr when they sleep.
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Melanarchy
2003-12-02 01:40:18 |
make the EXP counter in score not stop when you hero and then show unquantifiable results thereafter. Just a continuing counter would be cool, making it resetable could be a bonus.
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Ath
2003-12-02 08:10:33 |
i think pets should level....start of with a kitten and eventually have a tiger...this should obviously be very hard to do, and the pets should be uber...something like 25k tnl
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Ath
2003-12-02 08:11:56 |
Pets leveling: i think pets should be able to level, you should buy a kitten at lvl 1, and train it up to be a tiger when it reaches lvl 51, and acient tiger at the lord quiv, and the pets should be uber strong with like 25k tnl...just to make sure everyone isnt overrun with pets :)
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ErfendeJr
2003-12-02 14:12:16 |
Helium social - "Inhales a baloon and starts singing, "We represent, the Lollipop Guild" in a high pitched voice....freak..."
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Ebnodon
2003-12-02 15:10:24 |
make the enchant weapon show up as bright blue for the briliant blue...
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Dreadnaught
2003-12-02 16:26:39 |
held shot type skill for wars at hero level..call it held strike or something
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MUNHiHAUSEN
2003-12-02 19:54:16 |
there should be some kind of lore available so that we can see the condition of treasure type items worn and in inventory
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Tammo
2003-12-02 20:44:54 |
conceal object should add a nolocate flag
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Astiral
2003-12-02 22:41:32 |
How about something to promote RP? I give out the smote command, small xp bonuses, and the like on my own MUD for exceptional roleplaying...
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Scile
2003-12-02 23:06:13 |
I think a monk should be able to switch between techniques. Whenever you practice a technique it should still stack the number of attacks you make, but with each different animal techniqe you can switch between the techniques to gain a different ability with your attack. Say you choose serpent technique, maybe you could have a small chance to poison your enemy, or with bear a small chance for a bash. Ju
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MakMorn
2003-12-02 23:19:57 |
With the added gold weight implementation, lords cannot take full use of infirmaries due to the massive amounts of gold needed in-hand to regenerate, 30k coins just for my hit point regen to be doubled. Could a config? be added to allow a player to select which stat they wish to regen? Or possibly imp a config to permit those pesky demons to withdraw infirmary coins from your bank?
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MakMorn
2003-12-02 23:44:39 |
Every 10 lowmort levels, and every 50 hero levels add a level increase message to make certain people understand help polling. Please?
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Ebnodon
2003-12-03 03:00:36 |
makes smith mobs .... mobs that can smith....
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MEKRiTH
2003-12-03 09:34:16 |
add articles to the mobs that require it in tarterus, a lot seem to be confused if they're nouns or proper nouns... arcanadaemon... derghodaemon... etc
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Psionara
2003-12-03 09:41:17 |
new psi spell psychic trance..incease mana regen and decrease hp regen..opposite of regeneration
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Friede
2003-12-03 14:04:25 |
Make locker room no skills, because since it's no_quit... people might be abusing it to fletch indefinitly
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Friede
2003-12-03 14:10:29 |
Add to onoma and christen help file that you cannot use more than 72 chars, including color codes with pipes.
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Friede
2003-12-03 14:10:37 |
pipe signs that is. |
Friede
2003-12-03 14:20:21 |
auto slay one lord every hour for a sacrifice to the greater power
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Ebnodon
2003-12-03 14:31:52 |
Romance social
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Ebnodon
2003-12-03 15:10:38 |
with Battle/other/self/none turned off i'm missing some spell damage messages, and even some attack messages.
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Ebnodon
2003-12-03 15:10:57 |
(continued) mostly kick/smash types.
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MUNHiHAUSEN
2003-12-03 16:51:33 |
what about in-game name aliases for players? i suggest this because people complain alot about how difficult it is for them to type my name.
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Dargor
2003-12-03 19:12:22 |
something to stick into score - highest damage taken (HDK) to record just how hard you've been hit. would work same way hdl currently works
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Cydor
2003-12-03 19:40:18 |
in death info add a bit when %1's corpse was just EATEN in *room
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Volt
2003-12-03 19:48:53 |
can we have the ability to use our own predefined aliases in our aliases?
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Firefist
2003-12-03 20:34:32 |
you should get an monkey social, ie you start to monkey around, or you act like a monkey and jump on someones back
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Nayru
2003-12-03 20:37:16 |
How about a conifg option where you can choose to turn the effects of an infirmary off?
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Waite
2003-12-03 22:42:40 |
make it so rogue adepted in rogue lore understand thieves cant when its spoken, even if they aren't currently speaking it
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Jarlaxle
2003-12-03 23:36:09 |
raise the xp on dragons in the summoning so they're worth fighting
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Splat
2003-12-04 00:02:59 |
mana charge -- This spell turns a held slot item into a mana battery, allowing the mage to pool mana for emergencies. Sharpen type lag, reduced for worshipping some gods, increased for others. Mage only. Limit on how much can be stored, or pulled from a given 'battery'.
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Zeklaine
2003-12-04 00:55:04 |
cleric type skills that let you monitor more than one person, like how lead party etc. let you lead more people, stronger clerics could monitor more people
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Quatre
2003-12-04 02:15:27 |
Balance the Wanderlust skill by having mobs with aggressive tendancies track down the blur that just passed by. Face it, someone streaking through the room isn't quite so sneaky (so have it so that sneak doesn't work with it), and if they're invis, they WILL make noise.
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Sekhem
2003-12-04 09:10:54 |
Add 'see help archangels' to Help Angels.
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MakMorn
2003-12-04 09:56:19 |
increase genesis level to 75 to allow for new lords who wish to change worship extra levels to gain practices. With the extreme cost of unworship from lord1-100 it can be hard to obtain enough practices to unworship after re-training, practicing, and stat loss from death.
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Rift
2003-12-04 16:33:50 |
who tank
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Felinda
2003-12-04 18:15:42 |
when someone wears their gear, the message to the room reads 'soandso dons her equipment'. if a newbie sees that they may try to don their equipment... perhaps change room message to 'soandso equips her gear' or something so that noobs don't get mislead to accidentally donate their stuff
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Hailey
2003-12-05 01:22:06 |
a quest mimic duplicates players and runs through avatar.Players don't know and could be the next victim
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Cyria
2003-12-05 02:21:20 |
Offer the ability to use MCCP compression to save bandwidth for the mud (give a small reward 1-5% bonus on xp) for people using compression.
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Disharmony
2003-12-05 05:03:02 |
prac 0 shows all unpraced spells/skills so why not add a line below You got * unpraced spells/skill
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Psionara
2003-12-05 08:02:35 |
new skill to allow people to recast spells such as sanc and frenzy while fighting..make the mana cost higher to balance it out.if I can concentrate enough to fire off fireballs and such, I should be able to cast a spell to save my arse!
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Mode
2003-12-05 13:51:32 |
cross reference who yell and who is actually in the area and able to hear
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Tara
2003-12-05 15:23:42 |
ninja class!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! *blink*
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Dreadnaught
2003-12-05 16:05:38 |
remort race for giants..storm giant, cloud giant, etc :)
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Disharmony
2003-12-05 17:26:20 |
be able to use socials over public channels like > *smile would execute Disharmony> Smiles happily. etc etc
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Ebnodon
2003-12-05 17:28:39 |
Change mobs reactions to socials so that it works more with align... example... my arch mage guildmaster slaps me if I bow in her presence... she shouldn't... i'm positive align... so is she...
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Gothmog
2003-12-05 20:22:11 |
Reduce stat loss costs now that theres no way to remake money :/
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Tara
2003-12-05 21:39:42 |
fort costs me the same as foci, and im a mage. Shouldnt it be less for foci since I have it inclass? Hm..
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Tammo
2003-12-05 22:58:32 |
have 'bar' short to the bark social, instead of barter
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Starwind
2003-12-06 01:27:29 |
samurai or ninja class, could have some form of combination of monk archer and warrior ( eg can use arc weaps, have eather offensive or defensive skills, and have atleast 2-3 attacks a round , ex second and third attack skills )
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Starwind
2003-12-06 01:28:29 |
pinfo to work for a shorthand to playerinfo
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Starwind
2003-12-06 01:29:42 |
weapon growth, weapon gains max or dulls randomly in a battle ( katana's would be immune to the dulling due to the multiple fold type weapon that it is )
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Quickblade
2003-12-06 01:30:22 |
Warrior CD (lord level) Retool - would allow warrior to retool any armor type item they are carrying this would (standard) raise object hp (exceptional) raise base by 1 (fail)1/2 object hp (crit fail)lower base by 1
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Starwind
2003-12-06 01:31:15 |
replacement for herothank, grant hero 2-3 practices for being a helpfull person, rather than an entire level, its a nice gift and wouldnt be as abused as it was ( eg dragon "speed leveling")
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Starwind
2003-12-06 01:32:02 |
two-handed weapons, simply multiplys the hr/dr mod, and max/ave/min but as a non enchantable ( still sharpenable) weapon
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Starwind
2003-12-06 01:33:05 |
ooc skill that allows other classes to use an archer's bow ( wouldnt really be helpfull to non archers since they dont get longshot, but offers roleplaying features, and random fun-ness to running high hero when you basicly dont die and you feel like being an archer)
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Quickblade
2003-12-06 01:33:45 |
Guard skill --> allow some classes to actively guard a specific party member, while doing this they would get a constant armor mod and would be unable to rescue anybody else, but would cause all attempt to attack the guarded person to be re-directed to the person doing the guarding
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Starwind
2003-12-06 01:34:04 |
ability that combines the affect of move hidden sneak and invisable ( spell/skill?..., we still use AP system?... )...
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Starwind
2003-12-06 01:36:02 |
fatigue, affects combatants and causes them to miss an attack every few rounds, or lowers movements to makeup for not missing that attack ( randomized of corse )
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Astiral
2003-12-06 01:54:05 |
Hey, could you please add OSAY? almost the same as say, but it's for those who are roleplaying to says omething out of character. Please?
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