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Want to know if and when you get access to a particular skill or spell? Type SLEARN skillname or SLEARN spellname - Riviat
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Search Ideas
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2005-05-14
Ideas
Litranath

2005-05-07 11:20:23
help remort needs updating to reflect any prc class remorts

You leave help remort to me...
Zarack

2005-05-07 16:31:48
PRC Elementalist, based off Mage: Lose all non-elemental spells(including disint, enchants, teleport, etc). Gain ability to align with an element, cost mana to align, lasts short duration(10 tics), while active lets you use mid-round melee attack(flaming punch/ice kick?) at very low mana cost, more powerful than smash.

No midround melee. Only vs-style midround attacks from now on. This idea isn't bad per se, it's just more involved than I'd like for a PRC.
Lizzle

2005-05-07 18:44:03
Explosive bolts/arrows hurt the archer if used while in melee against a mob (within blast radius)

I like the idea but it would sort of "exist in a vacuum"
Zarathustra

2005-05-08 13:32:08
edge, puts finishing touches to a sharpened weapon further raising the max dam just that little bit more. Would of course be a step up from sharpen.

Why don't we just leave hog on, eh? That'd be good.
Skazinhood

2005-05-08 14:45:20
Make name changes possible through QP

No. Name changes are a pain in the butt.
Kasim

2005-05-08 18:24:25
Stalk skill, allows you to snkea up on enemies increasing the time it takes them to attack you. For rogues/asn/maybe arc

How would this be different from sneak/hide/invis? What would you be doing while stalking besides hiding and sneaking?
Kyandra

2005-05-08 19:39:59
help submitting helps either needs removing or modding or who subs

whatever
Zaffer

2005-05-08 22:11:29
remove the word 'kinetic' from help death field.

pondering
Lochwar

2005-05-09 02:26:41
who corpse - or something similar - hero and above, shows players who have a current corpse in existence. Maybe even a count if there are multiple

c lo pcc
Galley

2005-05-09 08:08:58
PC repair should increase weight instead of decreasing the hp of an item since to repair an item a person has to use other materials to seal up

Yeh but not a whole KG worth.
Cenor

2005-05-09 18:22:44
make the amount of items/lbs you're carrying affect the amount of movement points you use each time you move

Not a bad idea, but should be part of a more comprehensive mv revamp, otherwise we run into the same problem we did with AP.
Madgor

2005-05-09 21:54:36
who wartype, healertype, etc so rare classes like pal/dru/prs etc. don't get left out of groups cause we all type who cle

lvl 3. Will hash out specifics on design list
Zen

2005-05-10 03:05:00
High tnl races really have tnls disproportionate to their power. I suggest a lowering of some tnls like: HiE and Gol to 1750, Cen and Gar to 2000, Grf to 2857,

There's more to this than power.
Ducer

2005-05-10 11:50:27
The Temple of Utami, Neraka, The Hunting and Olympic Grounds all should have {51 51} in area section of their files.

lvl 1
Mringasa

2005-05-10 15:06:00
If a class cannot learn a skill/spell instead of the standard 'You have not practiced X at all.' message have it say 'You cannot learn this spell/skill.'

nah
Ebin

2005-05-10 15:16:02
minds eye needs to let me scan in my sleep

Messy.
Xenon

2005-05-10 15:22:34
xp should go up as well as down after a reboot, depending on how often the mob is killed. Then harder areas would eventually entice a posse to gather in

This already happens. "Reboot" xp is simply "hasn't been killed much yet" xp. Any uncommonly run area will produce better xp than a commonly run one. Why do you think you never see my heroes in divide?
Ebin

2005-05-10 16:35:00
put a hive mind spell duration in the affects list

No.
Smedley

2005-05-10 17:32:52
gate Lord ritual requiring 15+ players in group. Must be initianted by a mage or wizard. Open a "portal" to another plane allowing player to enter freely for

I coulda coded that instead of send. I didn't.
Mringasa

2005-05-10 21:09:23
Make threnody work only for retrieving corpses from tier have become lazy and need to get back to the challenging aspects of the game.

I agree, but it's not worth the complaining to change. Feel free to discuss options in LC.
Masamune

2005-05-11 01:37:52
Lowmort ticket quest, with the prize being directions into River Tunnels to find the mushroom amulet.

The whole point of PLMG is to de-emphasis the "best available" lowmort gear
Elowen

2005-05-11 14:29:27
Improve "help fetch" by adding that c fetch peanut cookie will work and c fetch 'peanut cookie' will not when using more than one keyword

lvl 1.
KayeOsse

2005-05-11 14:51:46
shf should have to stay evil or they revert to monks

lvl 2; make demonic intent prereq for everything shf get
Mordakal

2005-05-11 16:37:40
Reimplement the yeti and bandit quests in Icewolf, or remove their references.

Nobody's changed icewolf to my knowledge. I'm guessing that's something Crowe never finished.
Phenthin

2005-05-11 18:18:59
I think help consider needs to be updated with new consider messages

meh. It could be clearer but changing it would only add to confusion
Hiss

2005-05-12 11:31:28
Last ditch - war, bzk skill, i.e, tank is down to his/her last said tank/hitter will die regardless.. kinda take it with me attitude

It's called Final Fury.
Szalik

2005-05-12 15:06:01
Split the 'help class'
Szalik

2005-05-12 15:07:54
bad enter key, sorry Dev. Split the 'help class' helpfile into 2

I wrote up this big long task, but I guess I'll just do it.
ArEs

2005-05-12 21:00:51
give throwing weapons critical adn fumbled hits, (low damage roll->'a blunt edge of the weapon hits enemy' critical hit high damage -> 'weapon whacks! enemy upside the head'

Hrmmm...
Lizzle

2005-05-13 03:36:29
Tighten Mnd ultrablast damage to be a bit more reliable, currently for a Liz Mnd it ranges from: (MUTILATE to **DISMEM) the range is so wide, often a surge 2 will hit **DISMEM

Spell damage doesn't work that way. I can't change it except to increase it in level.
Xanntariann

2005-05-13 03:38:04
when you remove your mana gear mana should drop to base

nah
Malbathla

2005-05-13 04:53:12
A command so that players can see class definer skills for their class - like slist but only those skills their class gets

I'd consider a HELP CD if someone wants to write one, but this is hinky for a command.
Spectrah

2005-05-13 09:22:06
help classes, help highest, and help remort all need updating w/ the new classes

Yeh yeh. lvl 1. Don;t bother will help remort.
Gamble

2005-05-13 13:10:52
barriors between areas which range is 10 levels or greater than current area range, command syntex "pass barrior" to enter the next area, as a saftey

Group an archer. Ask them to tell you when map lore goes off. Type where.
Szalik

2005-05-13 13:36:29
add a mob spec that attacks player stats such as str, int, etc... Would be fun to have midround attacks that drain these stats 5-10 points for a certain duration. Give priests, paladins, and clerics a spell to counteract these affects.

I like. just not sure how to make it work.
Durloff

2005-05-13 13:45:50
Demonic Intent for Asn? Seems to fit the desc

Asn aren't necessarily evil. They could opt to only take hits on naughty people. Also, Assassins aren't an organization like the Shadowfists are. There's no guiding philosophy.
Mringasa

2005-05-13 18:05:51
Give berserkers 100% resistance to fear and ego whip under the steadfast rite, and 0% resistance to overconfidence. Also a penalty should be assessed for flee attempt success. Bzk should never flee nor fear their enemies.

Actually fear should be doubly effective against bzk. Once you make them afraid to die, their powers wouldn't work at all.
Mringasa

2005-05-13 18:15:01
Make remove curse targetable to an equipped slot. When its cast at a specific target it should also have a negative success modifier. Would make it easier to remove the curses on items you mistakenly wore.

Get a divine caster to do it. They ignore saves now.
KomoKomo

2005-05-13 21:07:27
when you butcher something the little steak thingy could heal you...a bit

No. It's food, not medicine.
Athor

2005-05-13 21:50:29
down with tnl tiering!

Down with thren and eulogy!
Tarzan

2005-05-13 23:54:24
Revised Paladin Oath of Selflessness. Requirement: Cannot ever heal self. Benefit: Increased hp/mana regen, decreased spell cost, increased healing per cast.
Tarzan

2005-05-13 23:54:52
Paladin Oath of Clarity of Mind: Unaffected by spells by outsiders, the Paladin can concentrate better in battle. Requirement: Cannot receive spells from others. Benefit: Increased hit/dam, cheaper spell cost, better concentration (not fail as much), faster hp/mana regen.
Tarzan

2005-05-13 23:55:53
Paladin Oath of Tranquility. Once oath is taken, Paladins cannot be frenzied or rallied. Paladins worshipping Tul-Sith, the non-combatant tranquil god, will have access to an advanced form of prayer where Tulsith will be more likely to bless him with AC and regen bonuses, greater than that of regular prayer alone.
Tarzan

2005-05-13 23:59:52
Paladin Oath of Vengeance. Fulfilling Paladin's purpose in righting the wrongdoers of the planes, Paladins take this oath. Requirement: Alignment 800+, certain number of kills per level range (i.e. must kill 100 mobs with last hit per 10 lord levels). Curses from Tul-Sith decreasing regen. Benefit: Increased damroll, increased melee.

add to pal doc plz
 

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