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Search Ideas
Player: Containing text:
 
2008-05-17
Ideas
Mavwn

2008-05-10 09:49:33
May we please have a longer playerinfo?

no, use the description, it is long.
Tune

2008-05-10 20:52:53
giving anyone prayer before level 10 makes no sense since you can't use it for any affect pre-worship. consider moving prayer to 10 for inclass classes as well

while it might make sense now, there potentially will be changes that add a prayer result for atheist. If the classes that it is available for where creatable I would consider the confusion. But no.
Rkd

2008-05-10 23:10:16
advanced stab for bci, costs mana, has a chance of stunning the target as well

no, bci are more than enough bang for buck as is.
Skorn

2008-05-11 13:04:26
Tier up all of the spelldown affects, at least the durations of them. Weaken, ff and ego whip only last 12 ticks when casted by me (level 870) but sleep, unrest, demonfire and some others have much longer tick lengths.

yeah, for ideas, add to or link to the existing one for reviewing effects
Ebnodon

2008-05-11 13:32:28
Change the Force Field spell for wizard to an ability that could be used in nospell lord rooms... It's hard enough being a sprite and not being able to heal yourself in a nospell room... at least we should be able to shelter ourselves...

it is a wizard spell learned from spell books. No-spell. And you chose to be sprites.
Kiruzog

2008-05-12 23:59:14
bum rush - exhaustible bod skill that gives a small chance to bash during intercede, exausts after 3 tics or exhaust

for ideas, tag it rescue as well
Mojin

2008-05-13 00:10:54
spell or skill similar to regeneration to sacrifice hp regeneration in exchange for mana regeneration.. no specfic class in mind possibly a cross class skill/spell like regeneration.

no
Xik

2008-05-13 10:27:54
Command to raise tnl: why make us spam flee a hundred couple times? Just let us raise tnl to the max with a command, or maybe even have a toggle that lets you earn 0 xp for everything.

The behaviour of flee increasing tnl a lot is useful, but is not intentional. Imm - Discuss toggle for 0xp gain If agreed, link it to Cuen's idea on insanity level loss
Pharaoh

2008-05-13 17:53:48
thanks for updating the qp trasfer penaltys

for Kariya
Rahim

2008-05-13 20:21:23
Something for the lord rogue review: Give rogues combo moves... That is, a sequence of attacks that would be started by one rogue and finished by another (or 3, or 4). An example could be one rogue stabs a mob in such a way that it loses balance, then a second rogue performs a takedown, bashing the mob. If the mob isn't taken down, though,

it switches aggie-ing to the rogue who initiated the attack. I'm
Rahim

2008-05-13 20:21:45
I'm sure many other similar combo moves could be created. I think the whole "thieves working together" angle feels very rogue and encourages multiple rogues on a run.

that sounds more like warrior combinations. But yeah, for idea list on specialization
Xik

2008-05-13 23:02:59
get rid of sleight of hand? it just promotes theft from players

no.
Arcano

2008-05-13 23:03:47
ramping regen at hero; the subtics make 'catching' tics less appealing. having a quicker 0-full would be nice!

yeah, but it also makes clerics even less useful. So no to simply upping it. Further small change is coming to you soon.
Inureck

2008-05-14 13:30:19
Magic Missile Hit Multiple Times - Like level 1-20 hits once, level 20-35 hits twice, 35-50 hits three times and

then hero sublevel 101 4
Inureck

2008-05-14 13:30:31
Magic Missile Hit Multiple Times - Like level 1-20 hits once, level 20-35 hits twice, 35-50 hits three times and then hero sublevel 101 4 Also up damage by 10 to 20 percent

not for the same mana cost. And if not for the same mana cost you want probably use a higher level spell. If we get to the point where implementing resistances and vulnerabilities make sense of adding such scaling for lower level spells - we will come back to it.
Inureck

2008-05-14 13:37:57
The Gimp Spell ala Pulp Fiction: Visualise it, "Inureck chants, "Tarantinus Obliterus" and the Gimp flies at your from a darkened chest...and does ANNIHILATING damage to you! Plus a 10 percent chance "Scar Emotionally"! This would be a great way to break the monotony of running.

never
Axxel

2008-05-14 22:06:58
Have emotive drain be self spell at hero lvl

Nope.
Cuendillar

2008-05-15 16:57:21
retro/code: displacer beasts get a variant of illusion spec

for ideas, into new box spec_fun extension
Ilane

2008-05-15 19:32:10
make clerics' healing spells more effective on self than others.

definitely not.
UglyBeard

2008-05-15 19:51:13
could psi get bonus to catch a dancing weapon if using a 2 handed weapon since they can use both hands to help catch it?

There is a bonus for hafted weapons on catching.
Durloff

2008-05-15 20:22:49
Skills for asn, allows us to see invis mobs regardles of level. hey, we gotta have something up on bci...

it makes no sense though.
Sesshoumaru

2008-05-16 13:17:52
When the zombie of animated corpse is slain cause the gear to drop to the ground to protect against gear loss for players...

hmm. Was going to say yes, but then it could not be re-animated. Think there is already a task related to this. idea for discussion: - when an animated corpse rots (check vnum) let all items fall to the ground and give them a high timer - disallow sacrificing an animated corpse's corpse that contains non-trash items anything else?
Alyce

2008-05-16 15:07:08
all starting races available for remort at lord level 1

no
Arcano

2008-05-16 16:20:22
make alien hive hero level

it is beta.
Arcano

2008-05-16 16:20:29
* like it says it is.

it is beta.
Ila

2008-05-16 19:18:19
a stance that makes the chance of tossing a mob higher

yeah, for ideas.
Ilane

2008-05-16 23:29:22
give clerics double wield. I can powerswing but I don't get enough oomph out of it. feels like I'm being cheated having powerswing teasing me but not being able to use it well enough

GIve them all the arcane and rogue definers while you are at it.
 

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