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To see all the areas in your level range, type AREA <your level's number> for example if you are level 10 type AREA 10 - Riviat
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Member Count: 541
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Search Ideas
Player: Containing text:
 
2008-06-07
Ideas
Skorn

2008-05-31 12:40:32
When a mob is created, can you remove the message it shows to the room? Rather annoying since if you want to do 'invisible' modifications on the fly, players can see the mobs being created. Also, would be nice if mprogs could do this 'invisibly'.

true, but it also gives a bit of control from imms/staff messing things up too much.
Cerdwyn

2008-05-31 15:18:14
add planelock, where planeshift is disabled, but teleport, etc is not

cset planeshift 800
Skorn

2008-05-31 17:12:31
Please remove the top voters on the website. I don't login to vote, ever, makes it seem like I don't vote at all even though I do every day. ;)

too bad for you. Thanks for voting.
Skorn

2008-05-31 21:32:54
Add a nobrandish flag for room building.

not until we have sorted out by which method we give us 32 new flags.
Elgar

2008-05-31 22:06:21
a mob program on non-vendor mobs in safe rooms to re-give an item to a player if the item is not one specific for a quest, or all items if the mob is not a quest mob.. This would prevent the need for a player to beg an immortal to switch into and give the item back.

this is not what mob-progs are for. And no. You give stuff? Thanks for the present.
Axxel

2008-06-01 00:19:47
Change panic so it has no exhaust...the kills are already gonna be semi slow since you're casting the spell anyway and it's restricted to non sentinel mobs

no
Tammo

2008-06-01 11:37:57
i think removing sanctum would encourage more exploration in the realm

maybe. As usual, level 5.
Vanyon

2008-06-01 12:04:54
beating ud should give a signifficant bonus to chance to morph

no.
Endless

2008-06-01 12:30:51
if your creation date is behind the implementation of the new insinia/low mort quest/dc area, let the mobs ignore level when checking for quest eligibility

funny thought.
Ebnodon

2008-06-01 21:18:34
Make Home(Center at Thorngate) infirmary

no.
Skorn

2008-06-01 21:31:52
Increase the penalty for clam. Since you are so lethargic there should be a large AC hit + a debilitating hr/dr penalty. Not the rather wishy-washy penalties there are now. Calm should be a last resort, not an every other mob spell.

k
Skorn

2008-06-01 21:32:36
*sigh* I meant calm. Although I wouldn't mind seeing more clams in the game... with some garlic.

one naut is enough
Grist

2008-06-01 21:38:41
infoset for morph fails / success +morph or something

hero info
Creamsicle

2008-06-02 01:27:31
low cost potions for lowmorts, that are bound to the lowmort buying them, so that bigger alts can't use them to get cheap potions, but so that potions are more feasible and affordable for lowmorts to use

bigger alt gives money to smaller alt. small alt buys insane amounts of potions. cheers.
Ebnodon

2008-06-02 01:42:59
Spell for Wizard class, that is a group buff. Adds some saving throw. Could be called something like Zero Point Field

nice name, but no for now.
Cuendillar

2008-06-02 03:04:01
Feasibility of making practice work like cast (quotes) for consistency?

it might be consistent, but personally I always felt it was ok that I did not have to use quotes on practice.
Skorn

2008-06-02 16:34:49
Add the ability to pick poison type somehow to trapped containers. Would be kinda neat to be able to specify each of the poison types as you wanted.

idea, make poison type of lockbox depend on level of item.
Skorn

2008-06-02 19:49:53
Allow spec_assassin to stab without a wield. Thankx.

why not give them a wield?
Skorn

2008-06-02 19:52:55
Add vs capability to spec_assassin. Give them something to do midround. maybe trip as well, since they are a rogue-ish spec and rogues are nasty like that.

shrug
Skorn

2008-06-02 20:18:21
Pit Fiend as a Legend only remort race from Demon. 1250 TNL, Melee oriented stats, racial damage mods, no spell-casting mods, the racials they have on racial pit, High str, con, dex. average wis/int (human). Low mana gains (comparable to half-elf), high hp gains.

no.
Elgar

2008-06-02 22:00:08
make it so 0 exp kills dont add to the counter and increase the bonus from rollover.. more of a benefit (i.e 10 or 100 hp not 1)

that is actually already tasked
Cerdwyn

2008-06-02 22:58:44
help file for elite area needs to be fleshed out more. explain the *hero* symbol and maybe more

documentation
Solarnia

2008-06-03 06:57:40
the newlowmort dp quest can we have an option to cancel it, have a timer so the person hunting for the mob knows how long it is before it ends, 3 can the ambassadors also emote whos doing the quest and how long they have left o compleate it, beore the quest resets

shrug
Cuendillar

2008-06-03 08:57:35
Selective invisiblity: Related to DC quests - 'instanced' mob that's only visible to the quester and 800+.

sounds good. idea. could be a bit painful, especially to keep the mobprog trigger type adjustments under control without copying the whole mobprog to each instance of the mob.
Arcano

2008-06-03 19:06:59
raise the levels of mobs in Dragon's Atoll, it'd be a cool/challenging area but it's low level

retro, but agree
Neal

2008-06-04 04:58:57
allow remorts to be able to see lordchat

k
Qwik

2008-06-04 09:40:53
as a penalty to informary, make spells tick

off twice as fastwa
Qwik

2008-06-04 09:41:15
as a penalty to informary, make spells tick off twice as fast so people don't regen during runs in them!

hmm. that would be a real nuisance, although I can see the point. Any other idea?
Qwik

2008-06-04 09:41:26
I can't spell, infirmary
Arcano

2008-06-04 13:21:39
increase levels of mobs in 'lair of shyu yao' it's a fun solo quest, but no real rewards atm, or xp

retro
Nirla

2008-06-04 22:18:54
When a bag is insured to someone, could you make it so that no one other than that person (or that person's altof's) can take things out of the bag? (possibly also include not allowing them to look inside of it, open it, etc).

there is an idea related to that (password bag)
Cerdwyn

2008-06-04 22:42:05
code the concept of a bounty that decreases incrementally each tick

sounds interesting. to ideas.
Skorn

2008-06-05 20:33:10
Instead of the Immortal level showing in a Staff Members whois, can you put the Staff Track info in there? Like it shows on who imm. Would be nice.

yeah. do this. consider as bug fix with low priority
Tyranny

2008-06-05 22:33:43
if you loot anything from your own corpse, save your pfile

hmm. I see the point, not sure about implementation. to ideas though. Cuen?
Tyranny

2008-06-05 22:38:50
help commands (A helpfile that lists all the basic commands (look-scan-sleep-etc.)) and put it into the help new list

documentation
Tropica

2008-06-06 01:19:54
On the half sundered rings, add a unique keyword (i.e. Paehandra or Zydarielle) based on which ring half is which. Currently they can't easily be distinguished.

how terrible. They are two halfs of the same ring. Sounds pretty hard to distinguish to me.
Stoic

2008-06-06 20:13:51
Making the new quests rewards avail to older players via 50 qp

no.
 

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