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Newbie Tip
Don't forget to wear gear that increases your intelligence when practicing skills - your skills will increase faster requiring fewer practice points to adept them. - Locqui
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Member Count: 541
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Search Ideas
Player: Containing text:
 
2008-06-28
Ideas
Penfold

2008-06-21 05:22:55
Mobprog: Guards in Midgaard should

salute/growl players based on alignment
Penfold

2008-06-21 05:27:16
Mobprog: Mason workers in Midgaard could perhaps have 'worker taps another brick into place'

retro
Grist

2008-06-21 12:02:18
allow mir to 'remember' more than one type at once, and switch between them over a certain duration

nah.
RagingBoar

2008-06-21 14:50:41
Shadowfists should get a skill that lets them hit better in darker rooms. By darker I mean light wise

just cause they are called Shadowfist it really does not mean that they are any better in the dark. Black Circle Initiates are not fighting better if they wear a black round hat. Are they?
ELLiPSiS

2008-06-21 15:30:16
take out pets

make all pets have special annoying actions when seeing ellipsis
Shakti

2008-06-21 16:06:18
I was thinking when you guys implement the save vs spell code, that maybe possibly you could work in a new spell. Like an enchant armor spell, but instead of enchants, they get svs vs spell on the item. Just a thought that popped into my head

yeah, some kind of object modification code along those lines might make sense. Maybe could be incorporated into runes...
Vaidurya

2008-06-21 22:31:11
Allow Archers to use a Spear's or sometype of melee style to fight when out of arrows, or if mobs have good armor (Oddities style)

Last I checked you could wear a sword or something.
SerpWAR

2008-06-22 15:39:17
on affects make water breathing blue in color so it stands out easier

k, interface
Durloff

2008-06-23 12:25:42
a mob that does much like Ayanna's lil senders and sends lords to mid (for a fee of coarse) helps bzks anyhow

bzk are fine.
Durloff

2008-06-23 13:11:12
Since withdraw has a calculated nature to it, as per the help file, perhaps making is usable without loss of reputation?

you would only use withdraw then, never loosing reputation. No fun in that.
Creepy

2008-06-23 14:05:39
make the chimerical mobs in arc have the same race as the mob type (tua, hie, grf, drg, etc.)

no, they are only appearances of those.
Thranx

2008-06-23 23:18:16
Group leader on where in a similar fashion as lordrun, if possible.

possibe, but as you have all the tools you need already, the priority of it is extremely low.
Pesadelo

2008-06-23 23:53:26
new race: Gremlin. small, magical,

racial evil. good with mechanical items.wa
Pesadelo

2008-06-23 23:54:11
continued, general info from wiki - Gremlins were imaginary beings endowed with potent magical powers. According to the lore, these mischievous, elf-like creatures were responsible for all kinds of mechanical failures and other problems. They would also be there to tickle the pilots and bombardiers right at the moment they were lined up for a good run, threatening them with last-second errors of judgment

shrug. Does not sound exciting.
Kashunka

2008-06-24 06:01:44
wzd need something that has mystical barrier, astral shield, savvy, acumen, concentrate. a unique macro to the wzds that don't have fort

no.
Kashunka

2008-06-24 06:02:42
all the previous spells are in the praclist of wzd, just the point of a macro(ie foci, fort, awen, aegis) is to cost more mana but get all the spells in 1. thats the general idea. nothing too twink for wzd, just something inline w/ game ideas

yeah. quicken them. Costs more mana and gets them in quicker. And no, even as macro it would not be castable on others.
Stormlight

2008-06-24 12:48:02
insure cancel all

insure cancel all password
Creepy

2008-06-24 19:32:09
continuous armor until death shouldn't be a quest prize, it should be obtained randomly from sacrificing gear

add continuous death until armor to special prizes for Creepy.
Merdin

2008-06-25 02:53:21
Spell or skill - Destroys an amount or percent of a target's mana and does a corresponding amount of damage(dynamic or static) to the target.. tier/reasoning-Legend, serves as a manner of eliminating or impairing a target likely another player from casting. Classes-preferably something that doesnt already have grossly overpowered spell damage as it is.. cleric, priest, melee classes, psions maybe?

shrug. Destryoing mana would just be a way to hinder casting, there are other and more thematically in_class ways of achieving it. Scramble? Bash?
Merdin

2008-06-25 02:56:11
Skill- Strike to impair/disable casting for a certain number of rounds.. Tier-Legend.. class- Bzk/bod/war/rog/asn

There are some already, but yeah.
Merdin

2008-06-25 02:56:53
and monk ofcourse.. but those are just my suggestions

toss
Alyce

2008-06-25 15:11:42
a contest for the coolest shield rename in terms of the message it gives on being struck when a charge goes off (combined renamed shield with charge msg)

feel free to organize one.
Rohirrim

2008-06-25 18:41:44
Display the random number generator outcome like the groupstat command, but only works for the group leader. Reduces "awake spam", better flexibility and generally makes it a lot easier.

Oh yeah, it is really tricky to use right now. Consider making a lotto command that is sepcifically dedicated to gear lottoing, i.e. takes number of ppl in group as base and spouts result to group. Only useable by leader.
RagingBoar

2008-06-25 19:42:40
can you make it so that if you plane to mid or thorn, or get salved, it saves?

can, why?
Septimus

2008-06-26 00:35:35
duration on awareness/alertness should be lvl based

shrug.
Axxel

2008-06-26 12:44:11
lessen panic exhaust or take it waway, it's not too terrribly twinking at hero and at lord it's almost worthless

My memory is not really that bad.
RagingBoar

2008-06-26 15:10:54
a timebomb object with a timer on it. When the timer reaches 0, it goes boom. For the imms :p

timered damaging objects. hmm. Legend Rog/War, maybe tie into traps.
Durloff

2008-06-27 18:10:41
reputation skill to make mobs actually flee

no. no drawbacks.
Zed

2008-06-27 23:31:16
Add a racial +/- for surge to races, based on magical adeptness/ineptitude. (+/- 1 surge level)

no.
 

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