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Member Count: 541
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Search Ideas
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2008-07-26
Ideas
SerpPrs

2008-07-19 11:36:38
when someone is doing the DC quest have the mob tell you so and so it doing it if you follow them instead of the not at this time maybe later line they give
SerpPrs

2008-07-19 11:57:25
make the guard room so only a single player can be in there at any time, and make it private as long as someone is in the "The Worthy Cause" room for the DC quest

if Eris wishes.
Annabelle

2008-07-19 21:42:31
a mass buddy channel beep command

no
Danzil

2008-07-20 11:14:53
if a psis wielding a whip they should get an extra round of attacks from using ego whip!

I shoud have stayed on holiday.
MedEad

2008-07-20 11:36:17
durr/eq boon: all eq loads max to its level for an hour. (b12, m50, m57, etc)

no.
Skorn

2008-07-20 16:26:36
Add vnums to the area names in the areas command. For Angel+ only, maybe Imm only. Would be a nice thing to have.

yeah. to be considered.
Idris

2008-07-20 16:57:48
have calm not calm anyone not in your group, so that innocent people walking by don't get calmed!

But you want to calm everyone who is there, including those pesky others who might fight you.
Qyv

2008-07-20 17:54:43
bld skill that lets them get a chance to parry attacks with either weapon

maybe
Khad

2008-07-21 11:05:03
Kzinti storywise seem very tied to religion (setting up temples and holding priests in high regard everywhere they go) - as most races received a casting mod, perhaps kzinti might receive a small divine mod to give the race a bit more complexity

*cough*
Khad

2008-07-21 11:31:57
if possible, QP reward to make an out-of-class spell inclass

not possible
MakMorn

2008-07-21 16:54:30
Instead of having to altlist <your name>, anyway to just be able to type altlist and it hits your name automatically?

do this: default to playername if that is the only option available.
Tunda

2008-07-21 19:09:00
fix DC so anyone can do it at anytime, no resets, bugs, etc....otherwise i think 1 of best muds i've played thusfar

Discordia rules.
Axxel

2008-07-21 19:48:47
Shouldn't armorscale be higher on the armor list? Reptiles have way tougher skin than most animals that have just skin, or hide, but still you have armorhide/leather way higher than scale

way higher is way exaggerated.
Axxel

2008-07-22 07:13:34
Redo save vs, not being able to dread someone when they JUST have bless on is just ridiculous

Grantok is on it.
Bloodsworde

2008-07-22 12:24:15
make a few more practice dummies in different rooms making each one harder to beat! mee hee

shrug
Thesselrok

2008-07-22 14:48:26
Rogue, disguise.. allow rogues of legend level to change their short so they can disguise themselves as other legends.

no
Makh

2008-07-22 16:42:32
randomly generated 'assassin taskmaster' who grants a random mob (51-110 for hero, anything for lord) to be killed once daily to each assassin, completing the job will reward a generic point of some sort, which could be redeemed once enough have been attained for upgrades to skills (or new skills?)

not automated like this.
Makh

2008-07-22 16:51:28
boost whirl of elusive feathers (lord kdr waist skinned from 1 of the two chim griffons) to 4 kdr, as it stands it's not a usable alternative for a lord psi like other kdr gear as it's inferior to bloodsash (kdr instead of dr and less ac)

it is fine as it is.
Creamsicle

2008-07-22 19:22:14
have labels show up on insure list

no.
Mucha

2008-07-22 21:59:43
invis lords should not be invis on hero chat. they are not immortals, they should not be able to mask themselves against heroes.

shrug
Khad

2008-07-23 01:17:56
Thrash - Bzk rite which gives them a higher chance to 'break free' from a toss reducing it's success rate on them (possibly returning a minor amount of damage on the attempted tosser)

a good 'tosser' will use the energy of the attacker to throw. Bzk shoud be more prone to being tossed, if anything.
Gomez

2008-07-23 15:33:20
Flood exhaust in affects list of caster;can we have it? Also, can flood be made more useful? Paying 450 mana to give someone 90ish mana seems kinda expensive.

tester, need data on flood.
Pulse

2008-07-23 17:10:03
review sharpen chances and influence of craft mods. Possibly boost effects. Whetstone level etc.

Makalu, send me email reminder on this in about 10 days. Thanks.
Khad

2008-07-23 17:15:23
in theme with spec battlesor/mage, a battle_psi who uses spells en masse (particularly mindwipe would have application as there is no mob spec capable of 'mass stunning' which could present itself as a slightly different mechanic)

just wait.
Rapid

2008-07-23 22:40:09
gate for sor to summon a soul for astral prison/immolation, exhaust like 40 ticks

nah
Mucha

2008-07-23 22:41:05
for etched sets of gear, if you're wearing stat/'continuous' gear mixed with your set wear all.etchname should force out the non etched pieces

Someone translate please.
Toj

2008-07-24 09:28:47
give mnd mystical barrier

no
DEUCE

2008-07-24 14:29:14
diversify curse similar to how poison was diversified. have different curses that impact things like ac, dr, str/int/wis/dex/con, etc. instead of just hr. good for viz? also spec_demon?

yeah
DEUCE

2008-07-24 15:57:36
make weather area by area rather than global

shake. Region. But regions need a bit more thought first.
Aurion

2008-07-24 19:58:06
blood ritual is worthless at lowmort/hero as it is, since vials are bound make the healing they provide greater.

Hahaha. The BINDING makes them worhless? Seems like they are not worthless then?
Makh

2008-07-25 11:32:50
reduce the nameauth info to hero level as it's no longer specifically relevant to lords and allows players on hero level characters to help greet newcomers to the mud

there was this discussion a while back.... Any imm remember the conclusion on nameauth etc?
Ichoraem

2008-07-25 15:30:45
Add tongue as a keyword to the yorial tongue skin item in Savage Jungle.

retro
Ichoraem

2008-07-25 18:54:13
Change the flag from Bask to happen AFTER you beat him, not when you give the token. I lost my first fight and now I can't challenge him again for the iguana.

that's the point, isn't it. You have a try.
Skorn

2008-07-25 20:55:29
Return Throw. Rogue, Assassin, Shadowfist, Monk skill. Pre-req throw weapon. Permits a chance for the PC to throw a weapon back at the mob that they catch if they are in direct combat (tanking and hitting) with that mob. Obviously weapon must be caught first with the catch weapon skill.

fus maybe. idea pile.
Ilane

2008-07-26 00:43:57
make threnody no fail once adepted, like gurney and mercy

once again, no.
 

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