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Member Count: 541
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Search Ideas
Player: Containing text:
 
2011-11-05
Ideas
Laazarus

2011-11-05 16:18:16
have ashes only disappear from inv on death when they are actually used or needed, not every death

No.
Sahara

2011-11-06 11:52:02
when practicing using a player, have it check all players in room for best compatibility instead of only allowing you to try to train with the player who is on top/entered room last

Done
Atreyu

2011-11-06 18:56:45
fast and easy fix for shf, reduce the level required for full counter and ctrcrush to lord 25 or so

Other plans for these.
Nerita

2011-11-06 22:11:17
when target of reply lock logs off, either have it send msg that reply lock is disabled, or else when you reply, have it say your target left the game

Cant that be deduced from existing message?
Pesadelo

2011-11-06 23:11:17
make mutliday random, not always the sixth A single set day per month was considered a fairly reliable way of spreading out multidays over various days of the week. Making it random would lead to a lot of uncertainty and potentially

longer bouts between days people could make.
Pesadelo

2011-11-06 23:29:09
an automatic system reboot at the end of every mutliday

No
Taboo

2011-11-07 13:37:28
config +norescue

Hrm, maybe.
Atreyu

2011-11-07 17:16:44
when exhaust expires, could we have it tell us which spell/skill/racial is no longer exhausted?

to ideas-interface (if not too clunky to imp)
Taboo

2011-11-07 22:06:32
Craft Poison - for Rogues. Use a reagent to alchemically produce more of that poison type. Start with basic poisons at lowmort, nicer ones at 101 hero or so, and heartbane etc at lord.

No
Delaznel

2011-11-08 12:14:23
Have felling weapon knock the mob to the ground at the start of the attacks instead of after. (i.e., I want as much bashed damage as possible!)

No
Thian

2011-11-09 23:23:43
mass dark embrace...could be paladin or priest specific.

No
Nautilus

2011-11-10 17:59:27
add teamchat to the valid channels for channelhistory

Already tasked.
Nautilus

2011-11-10 18:00:11
I know this has been idea'd before, but let legends use channels (especially buddyset). I know I'm the only one who won't play because of channel loss (which is also one reason why I don't make lowmorts)

Already tasked (in some form)
Imrik

2011-11-10 18:01:59
On "who" make the names of legend players the colour of their team...

No, it is supposed to be a little obscured.
MEKRiTH

2011-11-10 22:47:23
stormlord lord spell "fog" summons a thick fog, increasing the stealth of everyone in the room. (eg. to improve effectiveness of slip/disengage in small groups) the fog stratum functions similarly to reputation mechanically, aggressive mobs have a reduced chance of aggroing the stormlord.

No (kinda overlaps with an upcoming racial though!)
Pesadelo

2011-11-11 00:43:40
it can be very very small, but some noticeable indication of when your dodge functions successfully

You can tell by being is less pain :D
Imrik

2011-11-12 19:41:10
Can a shorthand of "strand" at legend be implemented? "enter str" or "stra" for example?

Looks like that was deliberate.
Imrik

2011-11-13 03:53:20
Higher level potions in legend lockboxes...

Meh - some legend work is in the pipeline. Lockboxes might get reviewed ;)
Atreyu

2011-11-15 09:13:58
add "so-and-so has remorted to become a such-and-such" to one of the info channels

Is on lord info.
Uzanderysyba

2011-11-16 20:14:50
PATH OF THE HERO - a solo quest available to players at Hero 999, it binds the Character to the Mortal Realm preventing any Morph attempts. Once the quest is complete the char earns either 1/4(quarter) gains for subsequent levels after 999, or a set gain say 2hp, 2mana, 2mv, 2prac... this could be capped to say 15k or something of the sort if balance is an issue.... or even simply allow only Practice point

Nah. We have a config for similar now.
Uzanderysyba

2011-11-16 20:15:29
PATH OF THE HERO ... allow only Practice point gains after 999 such that hp, mana, mv could be trained, or that eulogy costs could be offset in the slightest. Perhaps even grany these Heros quasi-angel abilities like Mercy through cursed

rooms to assist other chars as they have chosen the PATH OF THE HERO
SerpWAR

2011-11-17 09:43:09
more help files or hints as to where to get basic legend items that furnish doesn't give you and that you don't get from one of the basic shop mobs, like a knife to skin

corpses with
SerpWAR

2011-11-17 10:42:11
allow legend to leave their team for a new team a black team, that has no power points, but is able to conquer power points of the other three teams. This would allow players to leave a team with no players for a chance to player with others who feel the same. They could suffer a penalty to stats, and the lack of a base would give them no safe place to call home, only

the nexus to hide in
SerpWAR

2011-11-17 10:50:56
give legend conquering group the same group rules as lord public groups, where you can't be excluded from a conquering group due to lack of knowing how zarradyn leads at legend

For legend design consideration.
CLEANSED

2011-11-17 22:32:29
scar should work on other players. i have had to group with santa far too much.

Heh. No.
Amber

2011-11-20 02:37:11
have kick get more powerful as you grow bigger (i.e., make kick more useful, smash like)

Not like that.
Ayasinda

2011-11-20 16:27:04
an "explored" command with an output like ... You have explored 169 (62.36%) rooms in this area. You have explored 12691 (42.79%) rooms of Avatar.

No for now.
Moiraine

2011-11-20 20:05:57
make kathunk occur after mob's attacks and not before to at least give the player a chance to survive

Haha, where is the fun in that? :D
Malaclypse

2011-11-21 08:15:09
xProg condition checks for moves (in addition to move_pct) to facilitate forced move checking. hp/mana checks at the same time.

What kind of fool would suggest something like that?
Blarg

2011-11-21 08:18:59
why not add an email field to the character table? this will help with recovery and registration and purging.

This would be handled by an accounts system - if we ever get around to one.
Cuendillar

2011-11-21 12:02:39
Restrict all EHA areas to 5 group members max. Just to cause chaos.

grin.
Kourtjestr

2011-11-21 17:03:09
Connect Help HDL to Help Damage

Documentation - added damage in "see also" section
Kourtjestr

2011-11-21 17:30:53
include use of equal sign to speedwalk and retrieve corpse safely in mudschool. I use this all the time to avoid injured aggy monsters that killed me. Any imms/angels care to comment? I suspect this might be a bit

advanced for mudschool level.
Clyngar

2011-11-21 21:14:38
i would like to suggest on sharpen lag a shortened lag time from 180 down to 100 and or allow bset or channel usage during lag to help people from lagging out

No
Iwin

2011-11-22 12:51:03
a room in sanctuary where lords can cast lord spells so they can self spell and do utility spells without plane lag and cost

No
Church

2011-11-23 01:38:00
Have activation of bear stance clear any current rescue modifier to ac

Nah
Iwin

2011-11-23 15:31:21
insignia that keeps track of kill counter resets

Nah.
Septimus

2011-11-23 23:43:23
instead of sharpening, it should be called folding, and it should only be able to be done in forges. and weapon should just be dull/sharp. like sharpening needs to be done once in a while. like only once. kinda like charging shield. dwarves and elves and humans could have boons in this area. as forging weapons in the world of fantasy is something dwarves/elves/humans/trolls do.

sharpen could be something
Septimus

2011-11-23 23:43:42
that needs to be redone, every other run or something. like charge shield. for exampkle. m50 sharp weapon does 50-50-m50 damage, as it steadily decreases to 43-46-50 (standard sharpen of a m50 these days), and when dull like 40-45-50. 1 sharpen session could restore full sharpen, but at exact duration of

lag for current single sharpen.
Septimus

2011-11-23 23:45:55
so basically at full sharpen, your hits would slways be optimal, but when parried or shield blocked, the weapon would lose its sharpness I think people prefer to spend more time killing and less time doing eq maintenance for the most part. A crafting system could be a good idea for future equipment but probably more in a mprog driven type

manner.
Taboo

2011-11-24 02:27:12
Maybe weather could be different from Mid to Thorn :p Yeah. Should differ at least from plane to plane but it would be quite

a lot of work for a relatively small benefit.
Insidiata

2011-11-25 23:02:41
Groupordering during sleep

Nah
Myrrha

2011-11-27 07:49:38
have spell damage based on lvl of caster instead of spell type, so that players have variety of elemental damage to choose from at hero (like hero level fireball, lightning bolt) instead of abandoning all for disintegrate

Ahead of your time!
Grend

2011-11-28 00:50:13
show alts in fail with some kind of mark in wholist or perhaps grouplist

Heh, nah - no need to add to their misery ;)
Herknerk

2011-11-28 01:45:14
For new people finding AVATAR by the web, it might be nice to have some sort of general About page that gave a history of the game, interesting points, etc.

Web
Dive

2011-11-28 14:37:26
Short description of what paladin prayers do, similar to typing 'ability' and seeing what the weapon

enhancements do.
Dive

2011-11-28 14:37:53
Short description of what paladin prayers do, similar to typing 'ability' and seeing what the weapon enhancements do. (When typing c prayer boons)

Documentation - add to help file
Taboo

2011-11-28 21:10:36
Starting to feel like Immolation is a wasted spell on most/nearly all lordruns. Could there be more trash mobs installed?

Builder
Kittens

2011-11-28 22:59:38
how about a toggle nospell tag that prevents someone from casting spells on you if don't want There seem to be a lot of requests in general that are attempts at the code to regulate player behaviour. I'd generally prefer these to be handled by players themselves. We can step in if things really get

messy but I'd prefer to avoid this as a general rule.
Oguz

2011-11-29 04:36:52
once the quest is done in Fungal Forest (after insignia is received), mobs should stop attacking the character

builder
HiPPY

2011-11-30 14:35:31
implement split pfiles from hero-lord to keep things consistent from lord-legend, this also disables the use of passive lord skills on midgaard

No
Jakkbam

2011-11-30 17:56:54
Mnds gain the ability to fool a deity into thinking they are worshiping them at high lord level in order to gain some or all of the perks of a worshiper

Heh. No.
 

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